private static void Postfix(PlayerManager __instance, GameObject objectToPlace, bool __result) { if (__result) { BetterPlacing.InitializeRotation(__instance); if (BetterPlacing.IsStackableGearItem(objectToPlace)) { objectToPlace.layer = vp_Layer.NPC; } else if (BetterPlacing.IsPlaceableFurniture(objectToPlace)) { vp_Layer.Set(objectToPlace, vp_Layer.NPC, true); } } }