public override void DoWindowContents(Rect fillRect) { if (AssignManager.DirtyPolicy) { AssignManager.LoadState( AssignManager.links, this.Pawns.ToList(), AssignManager.GetActivePolicy()); AssignManager.DirtyPolicy = false; } float num = 5f; base.DoWindowContents(fillRect); Rect position = new Rect(0f, 0f, fillRect.width, 65f); GUI.BeginGroup(position); Text.Font = GameFont.Tiny; Text.Anchor = TextAnchor.LowerCenter; Rect rect1 = new Rect(num, -8f, 165f, Mathf.Round(position.height / 3f)); Widgets.Label(rect1, "BPC.CurrentAssignPolicy".Translate()); GUI.EndGroup(); Text.Font = GameFont.Small; Text.Anchor = TextAnchor.UpperLeft; Rect rect2 = new Rect( num, Mathf.Round(position.height / 4f) - 4f, rect1.width, Mathf.Round(position.height / 4f) + 4f); if (Widgets.ButtonText( rect2, AssignManager.GetActivePolicy().label, true, false, true)) { AssignManager.SaveCurrentState(this.Pawns.ToList()); OpenAssignPolicySelectMenu( AssignManager.links, this.Pawns.ToList()); } num += rect1.width; Rect rect3 = new Rect( num, 0f, 20f, Mathf.Round(position.height / 2f)); if (Widgets.ButtonText(rect3, "", true, false, true)) { Find.WindowStack.Add( new Dialog_ManagePolicies(Find.CurrentMap)); } Rect rect4 = new Rect(num + 3f, rect3.height / 4f, 14f, 14f); GUI.DrawTexture(rect4, Resources.Settings); TooltipHandler.TipRegion(rect4, "BPC.Settings".Translate()); }
public override void PreOpen() { base.PreOpen(); AssignManager.CleanDeadMaps(); AssignManager.UpdateState( AssignManager.links, this.Pawns.ToList(), AssignManager.GetActivePolicy()); AssignManager.LoadState( AssignManager.links, this.Pawns.ToList(), AssignManager.GetActivePolicy()); AssignManager.CleanDeadColonists(this.Pawns.ToList()); }
private static void OpenAssignPolicySelectMenu( List <AssignLink> links, List <Pawn> pawns) { List <FloatMenuOption> list = new List <FloatMenuOption>(); foreach (Policy assignPolicy in AssignManager.policies) { list.Add( new FloatMenuOption( assignPolicy.label, delegate { AssignManager.LoadState( links, pawns, assignPolicy); }, MenuOptionPriority.Default, null, null, 0f, null)); } Find.WindowStack.Add(new FloatMenu(list)); }