/// <summary>
        /// Updates pawn area and master in case it was changed via inspector
        /// window
        /// </summary>
        internal static void UpdateState(
            List <AnimalLink> links, List <Pawn> pawns, Policy policy)
        {
            List <AnimalLink> mapLinks  = null;
            List <AnimalLink> zoneLinks = null;
            int currentMap = Find.CurrentMap.uniqueID;

            //get all links from the current map
            mapLinks = links.FindAll(x => x.mapId == currentMap);
            //get all links from the selected zone
            zoneLinks = mapLinks.FindAll(x => x.zone == policy.id);

            foreach (Pawn p in pawns)
            {
                foreach (AnimalLink l in zoneLinks)
                {
                    if (l.animal != null && l.animal.Equals(p))
                    {
                        l.master = p.playerSettings.Master;
                        l.area   = p.playerSettings.AreaRestriction;
                    }
                }
            }
            AnimalManager.SetActivePolicy(policy);
        }
 internal static void CleanDeadMaps()
 {
     for (int i = 0; i < AnimalManager.activePolicies.Count; i++)
     {
         MapActivePolicy map = AnimalManager.activePolicies[i];
         if (!Find.Maps.Any(x => x.uniqueID == map.mapId))
         {
             if (!Find.Maps.Any(x => x.uniqueID == map.mapId))
             {
                 if (Find.Maps.Count == 1 && !AnimalManager.ActivePoliciesContainsValidMap())
                 {
                     //this means the player was on the move without any base
                     //and just re-settled. So, let's move the settings to
                     //the new map
                     int mapid = Find.CurrentMap.uniqueID;
                     AnimalManager.MoveLinksToMap(mapid);
                     map.mapId = mapid;
                 }
                 else
                 {
                     AnimalManager.DeleteLinksInMap(map.mapId);
                     AnimalManager.DeleteMap(map);
                 }
             }
         }
     }
 }
        /// <summary>
        /// Get and set all links from an AnimalPolicy
        /// </summary>
        internal static void LoadState(
            List <AnimalLink> links, List <Pawn> pawns, Policy policy)
        {
            List <AnimalLink> mapLinks  = null;
            List <AnimalLink> zoneLinks = null;
            int currentMap = Find.CurrentMap.uniqueID;

            //get all links from the current map
            mapLinks = links.FindAll(x => x != null && x.mapId == currentMap);
            //get all links from the selected zone
            zoneLinks = mapLinks.FindAll(x => x != null && x.zone == policy.id);

            foreach (Pawn p in pawns)
            {
                foreach (AnimalLink l in zoneLinks)
                {
                    if (l.animal != null && l.animal.Equals(p))
                    {
                        //found animal in zone. Update master if alive
                        p.playerSettings.Master =
                            (l.master != null && l.master.Dead) ?
                            null : l.master;
                        p.playerSettings.AreaRestriction = l.area;
                        p.playerSettings.followDrafted   = l.followDrafted;
                        p.playerSettings.followFieldwork = l.followFieldwork;
                    }
                }
            }
            AnimalManager.SetActivePolicy(policy);
        }
示例#4
0
 public override void PreClose()
 {
     base.PreClose();
     AnimalManager.CleanDeadMaps();
     AnimalManager.CleanDeadAnimals(this.Pawns.ToList());
     AnimalManager.SaveCurrentState(this.Pawns.ToList());
 }
        /// <summary>
        /// Draw base and two new buttons!
        /// </summary>
        public override void DoWindowContents(Rect fillRect)
        {
            if (AnimalManager.DirtyPolicy)
            {
                LoadState(
                    AnimalManager.links,
                    this.Pawns.ToList(),
                    AnimalManager.GetActivePolicy());
                AnimalManager.DirtyPolicy = false;
            }

            float offsetX = 5f;

            base.DoWindowContents(fillRect);

            Rect position = new Rect(0f, 0f, fillRect.width, 65f);

            GUI.BeginGroup(position);
            Text.Font   = GameFont.Tiny;
            Text.Anchor = TextAnchor.LowerCenter;
            Rect rect1 =
                new Rect(offsetX, -8f, 165f,
                         Mathf.Round(position.height / 3f));

            Widgets.Label(rect1, "BPC.CurrentAnimalPolicy".Translate());
            GUI.EndGroup();

            Text.Font   = GameFont.Small;
            Text.Anchor = TextAnchor.UpperLeft;
            Rect rect2 =
                new Rect(
                    offsetX, Mathf.Round(position.height / 4f) - 4f,
                    rect1.width, Mathf.Round(position.height / 4f) + 4f);

            if (Widgets.ButtonText(
                    rect2, AnimalManager.GetActivePolicy().label,
                    true, false, true))
            {
                SaveCurrentState(this.Pawns.ToList());
                OpenAnimalPolicySelectMenu(
                    AnimalManager.links, this.Pawns.ToList());
            }
            offsetX += rect1.width;
            Rect rect3 =
                new Rect(offsetX, 0f, 20f, Mathf.Round(position.height / 2f));

            if (Widgets.ButtonText(rect3, "", true, false, true))
            {
                Find.WindowStack.Add(
                    new Dialog_ManagePolicies(Find.VisibleMap));
            }
            Rect rect4 = new Rect(offsetX + 3f, rect3.height / 4f, 14f, 14f);

            GUI.DrawTexture(rect4, Resources.Settings);
            TooltipHandler.TipRegion(rect4, "BPC.Settings".Translate());
        }
 private static void CleanDeadMaps()
 {
     for (int i = 0; i < AnimalManager.activePolicies.Count; i++)
     {
         MapActivePolicy map = AnimalManager.activePolicies[i];
         if (!Find.Maps.Any(x => x.uniqueID == map.mapId))
         {
             AnimalManager.DeleteLinksInMap(map.mapId);
             AnimalManager.DeleteMap(map);
         }
     }
 }
示例#7
0
        public override void PreOpen()
        {
            base.PreOpen();

            AnimalManager.CleanDeadMaps();

            AnimalManager.UpdateState(
                AnimalManager.links, this.Pawns.ToList(),
                AnimalManager.GetActivePolicy());

            AnimalManager.LoadState(
                AnimalManager.links, this.Pawns.ToList(),
                AnimalManager.GetActivePolicy());

            AnimalManager.CleanDeadAnimals(this.Pawns.ToList());
        }
        private static void DoColumn(
            Rect rect, Policy policy, Resources.Type type)
        {
            GUI.BeginGroup(rect);
            WidgetRow widgetRow =
                new WidgetRow(0f, 0f, UIDirection.RightThenUp, 99999f, 4f);

            widgetRow.Gap(4f);
            if (policy != null)
            {
                widgetRow.Label(policy.label, 138f);
                if (widgetRow.ButtonText(
                        "BPC.Rename".Translate(), null, true, false))
                {
                    Find.WindowStack.Add(new Dialog_RenamePolicy(policy, type));
                }
                if (policy.id > 0 &&
                    widgetRow.ButtonIcon(
                        ContentFinder <Texture2D> .Get(
                            "UI/Buttons/Delete", true), null))
                {
                    switch (type)
                    {
                    case Resources.Type.assign:
                        AssignManager.DeletePolicy(policy);
                        break;

                    case Resources.Type.animal:
                        AnimalManager.DeletePolicy(policy);
                        break;

                    case Resources.Type.restrict:
                        RestrictManager.DeletePolicy(policy);
                        break;

                    case Resources.Type.work:
                        WorkManager.DeletePolicy(policy);
                        break;
                    }
                }
            }
            GUI.EndGroup();
        }
示例#9
0
        private static void OpenAnimalPolicySelectMenu(
            List <AnimalLink> links, List <Pawn> pawns)
        {
            List <FloatMenuOption> list = new List <FloatMenuOption>();

            foreach (Policy animalPolicy in AnimalManager.policies)
            {
                list.Add(
                    new FloatMenuOption(
                        animalPolicy.label,
                        delegate
                {
                    AnimalManager.LoadState(
                        links,
                        pawns,
                        animalPolicy);
                },
                        MenuOptionPriority.Default, null, null, 0f, null));
            }
            Find.WindowStack.Add(new FloatMenu(list));
        }
        internal static void SaveCurrentState(List <Pawn> pawns)
        {
            int currentMap = Find.CurrentMap.uniqueID;

            //Save current state
            foreach (Pawn p in pawns)
            {
                //find animal on the current zone
                AnimalLink animalLink =
                    AnimalManager.links.Find(
                        x => x != null && p.Equals(x.animal) &&
                        x.zone == AnimalManager.GetActivePolicy().id&&
                        x.mapId == currentMap);

                if (animalLink != null)
                {
                    //animal found! save master and area
                    animalLink.master =
                        p.playerSettings.Master;
                    animalLink.area =
                        p.playerSettings.AreaRestriction;
                    animalLink.followDrafted =
                        p.playerSettings.followDrafted;
                    animalLink.followFieldwork =
                        p.playerSettings.followFieldwork;
                }
                else
                {
                    //animal not found. So add it to the AnimalLink list
                    AnimalManager.links.Add(new AnimalLink(
                                                AnimalManager.GetActivePolicy().id,
                                                p,
                                                p.playerSettings.Master,
                                                p.playerSettings.AreaRestriction,
                                                p.playerSettings.followDrafted,
                                                p.playerSettings.followFieldwork,
                                                currentMap));
                }
            }
        }
        /// <summary>
        /// Updates pawn area and master in case it was changed via inspector
        /// window
        /// </summary>
        internal static void UpdateState(
            List <AnimalLink> links, List <Pawn> pawns, Policy policy)
        {
            List <AnimalLink> mapLinks  = null;
            List <AnimalLink> zoneLinks = null;
            int currentMap = Find.CurrentMap.uniqueID;

            if (links == null)
            {
                throw new ArgumentNullException(nameof(links));
            }
            if (policy == null)
            {
                throw new ArgumentNullException(nameof(policy));
            }

            //get all links from the current map
            mapLinks = links.FindAll(l => l != null && l.mapId == currentMap);
            //get all links from the selected zone
            zoneLinks = mapLinks.FindAll(ml => ml != null && ml.zone == policy.id);
            var brokenLinks = links.FindAll(x => x == null).CountAllowNull();

            if (brokenLinks > 0)
            {
                Log.Warning("[BPC] AnimalManager.UpdateState was given " + brokenLinks + " dead links");
            }

            foreach (Pawn p in pawns)
            {
                foreach (AnimalLink l in zoneLinks)
                {
                    if (l.animal != null && l.animal.Equals(p))
                    {
                        l.master = p.playerSettings.Master;
                        l.area   = p.playerSettings.AreaRestriction;
                    }
                }
            }
            AnimalManager.SetActivePolicy(policy);
        }
示例#12
0
            public override void ExposeData()
            {
                base.ExposeData();

                if (Scribe.mode == LoadSaveMode.LoadingVars ||
                    Scribe.mode == LoadSaveMode.Saving)
                {
                    Scribe_References.Look <Outfit>(
                        ref AssignManager._defaultOutfit,
                        "DefaultOutfit");

                    Scribe_References.Look <DrugPolicy>(
                        ref AssignManager._defaultDrugPolicy,
                        "DefaultDrugPolicy");

                    Scribe_References.Look <FoodRestriction>(
                        ref AssignManager._defaultFoodPolicy,
                        "DefaultFoodPolicy");

                    Scribe_References.Look <FoodRestriction>(
                        ref AssignManager._defaultPrisonerFoodPolicy,
                        "DefaultPrisonerFoodPolicy");

                    Scribe_Collections.Look <Policy>(
                        ref AssignManager.policies,
                        "AssignPolicies", LookMode.Deep);

                    Scribe_Collections.Look <AssignLink>(
                        ref AssignManager.links,
                        "AssignLinks", LookMode.Deep);

                    if (AssignManager.links == null)
                    {
                        //this is only required if the save file contains
                        //empty links
                        AssignManager.InstantiateLinks();
                    }

                    Scribe_Collections.Look <string>(
                        ref AssignManager.Prisoners,
                        "Prisoners", LookMode.Value);

                    if (AssignManager.Prisoners == null)
                    {
                        //this is only required if the save file contains
                        //empty prisoners
                        AssignManager.InstantiatePrisoners();
                    }

                    Scribe_Collections.Look <MapActivePolicy>(
                        ref AssignManager.activePolicies,
                        "AssignActivePolicies", LookMode.Deep);

                    Scribe_Collections.Look <Policy>(
                        ref AnimalManager.policies,
                        "AnimalPolicies", LookMode.Deep);

                    Scribe_Collections.Look <AnimalLink>(
                        ref AnimalManager.links,
                        "AnimalLinks", LookMode.Deep);

                    if (AnimalManager.links == null)
                    {
                        //this is only required if the save file contains
                        //empty links. Not sure how this can happen though :(
                        AnimalManager.InstantiateLinks();
                    }

                    Scribe_Collections.Look <MapActivePolicy>(
                        ref AnimalManager.activePolicies,
                        "AnimalActivePolicies", LookMode.Deep);

                    Scribe_Collections.Look <Policy>(
                        ref RestrictManager.policies,
                        "RestrictPolicies", LookMode.Deep);

                    Scribe_Collections.Look <RestrictLink>(
                        ref RestrictManager.links,
                        "RestrictLinks", LookMode.Deep);

                    if (RestrictManager.links == null)
                    {
                        //this is only required if the save file contains
                        //empty links. Not sure how this can happen though :(
                        RestrictManager.InstantiateLinks();
                    }

                    Scribe_Collections.Look <Policy>(
                        ref WorkManager.policies,
                        "WorkPolicies", LookMode.Deep);

                    Scribe_Collections.Look <WorkLink>(
                        ref WorkManager.links,
                        "WorkLinks", LookMode.Deep);

                    Scribe_Collections.Look <MapActivePolicy>(
                        ref WorkManager.activePolicies,
                        "WorkActivePolicies", LookMode.Deep);

                    if (WorkManager.links == null)
                    {
                        //this is only required if the save file contains
                        //empty links. Not sure how this can happen though :(
                        WorkManager.InstantiateLinks();
                    }

                    if (Scribe.mode == LoadSaveMode.LoadingVars &&
                        WorkManager.activePolicies == null)
                    {
                        //this only happens with existing saves prior. Existing saves
                        //have no WorkPolicy data so let's initialize!
                        WorkManager.ForceInit();
                    }
                }

                if (Scribe.mode == LoadSaveMode.ResolvingCrossRefs)
                {
                    Scribe_References.Look <Outfit>(
                        ref AssignManager._defaultOutfit,
                        "DefaultOutfit");

                    Scribe_References.Look <DrugPolicy>(
                        ref AssignManager._defaultDrugPolicy,
                        "DefaultDrugPolicy");

                    Scribe_References.Look <FoodRestriction>(
                        ref AssignManager._defaultFoodPolicy,
                        "DefaultFoodPolicy");

                    Scribe_References.Look <FoodRestriction>(
                        ref AssignManager._defaultPrisonerFoodPolicy,
                        "DefaultPrisonerFoodPolicy");
                }
            }