internal static BBI_Settings GetInstance(bool ensureAssetGetsCreated) { if (!s_instance) { s_instance = FindInstance(); if (s_instance) { s_instanceIsAnAsset = true; } else { s_instanceIsAnAsset = false; s_instance = ScriptableObject.CreateInstance <BBI_Settings>(); } } if (ensureAssetGetsCreated) { if (!s_instanceIsAnAsset) { if (!System.IO.Directory.Exists(BuildInfoPaths.Base)) { System.IO.Directory.CreateDirectory(BuildInfoPaths.Base); AssetDatabase.Refresh(); } AssetDatabase.CreateAsset(s_instance, BuildInfoPaths.Settings); AssetDatabase.SaveAssets(); s_instanceIsAnAsset = true; } } return(s_instance); }
public static void EnsureAsset() { BBI_Settings.GetInstance(true); }