void OnPlayModeStateChanged(UnityEditor.PlayModeStateChange playMode)
        {
            if (playMode == UnityEditor.PlayModeStateChange.EnteredPlayMode)
            {
                UnityEditor.EditorApplication.update -= Update;
            }
            else if (playMode == UnityEditor.PlayModeStateChange.EnteredEditMode)
            {
                UnityEditor.EditorApplication.update -= Update;
                UnityEditor.EditorApplication.update += Update;

                HTTPUpdateDelegator.ResetSetup();
                HTTPManager.ResetSetup();
            }
        }