void OnPlayModeStateChanged(UnityEditor.PlayModeStateChange playMode) { if (playMode == UnityEditor.PlayModeStateChange.EnteredPlayMode) { UnityEditor.EditorApplication.update -= Update; } else if (playMode == UnityEditor.PlayModeStateChange.EnteredEditMode) { UnityEditor.EditorApplication.update -= Update; UnityEditor.EditorApplication.update += Update; HTTPUpdateDelegator.ResetSetup(); HTTPManager.ResetSetup(); } }