public static uint ReverseDecode(BitDecoder[] Models, UInt32 startIndex, Decoder rangeDecoder, int NumBitLevels) { uint m = 1; uint symbol = 0; for (int bitIndex = 0; bitIndex < NumBitLevels; bitIndex++) { uint bit = Models[startIndex + m].Decode(rangeDecoder); m <<= 1; m += bit; symbol |= (bit << bitIndex); } return symbol; }
public uint Decode(Decoder rangeDecoder) { uint m = 1; for (int bitIndex = NumBitLevels; bitIndex > 0; bitIndex--) m = (m << 1) + Models[m].Decode(rangeDecoder); return m - ((uint) 1 << NumBitLevels); }
public uint ReverseDecode(Decoder rangeDecoder) { uint m = 1; uint symbol = 0; for (int bitIndex = 0; bitIndex < NumBitLevels; bitIndex++) { uint bit = Models[m].Decode(rangeDecoder); m <<= 1; m += bit; symbol |= (bit << bitIndex); } return symbol; }
public uint Decode(Decoder rangeDecoder) { uint newBound = (rangeDecoder.Range >> kNumBitModelTotalBits)*Prob; if (rangeDecoder.Code < newBound) { rangeDecoder.Range = newBound; Prob += (kBitModelTotal - Prob) >> kNumMoveBits; if (rangeDecoder.Range < Decoder.kTopValue) { rangeDecoder.Code = (rangeDecoder.Code << 8) | (byte) rangeDecoder.Stream.ReadByte(); rangeDecoder.Range <<= 8; } return 0; } else { rangeDecoder.Range -= newBound; rangeDecoder.Code -= newBound; Prob -= (Prob) >> kNumMoveBits; if (rangeDecoder.Range < Decoder.kTopValue) { rangeDecoder.Code = (rangeDecoder.Code << 8) | (byte) rangeDecoder.Stream.ReadByte(); rangeDecoder.Range <<= 8; } return 1; } }