示例#1
0
        private void ReadNextPacket(AudioCaptureClient capture)
        {
            int packetSize         = capture.GetNextPacketSize();
            int recordBufferOffset = 0;

            //Debug.WriteLine(string.Format("packet size: {0} samples", packetSize / 4));

            while (packetSize != 0)
            {
                int framesAvailable;
                AudioClientBufferFlags flags;
                IntPtr buffer = capture.GetBuffer(out framesAvailable, out flags);

                int bytesAvailable = framesAvailable * bytesPerFrame;

                // apparently it is sometimes possible to read more frames than we were expecting?
                // fix suggested by Michael Feld:
                int spaceRemaining = Math.Max(0, recordBuffer.Length - recordBufferOffset);
                if (spaceRemaining < bytesAvailable && recordBufferOffset > 0)
                {
                    if (DataAvailable != null)
                    {
                        DataAvailable(this, new WaveInEventArgs(recordBuffer, recordBufferOffset));
                    }
                    recordBufferOffset = 0;
                }

                // if not silence...
                if ((flags & AudioClientBufferFlags.Silent) != AudioClientBufferFlags.Silent)
                {
                    Marshal.Copy(buffer, recordBuffer, recordBufferOffset, bytesAvailable);
                }
                else
                {
                    Array.Clear(recordBuffer, recordBufferOffset, bytesAvailable);
                }
                recordBufferOffset += bytesAvailable;
                capture.ReleaseBuffer(framesAvailable);
                packetSize = capture.GetNextPacketSize();
            }
            if (DataAvailable != null)
            {
                DataAvailable(this, new WaveInEventArgs(recordBuffer, recordBufferOffset));
            }
        }
示例#2
0
        private void ReadNextPacket(AudioCaptureClient capture)
        {
            int packetSize = capture.GetNextPacketSize();
            int recordBufferOffset = 0;
            //Debug.WriteLine(string.Format("packet size: {0} samples", packetSize / 4));

            while (packetSize != 0)
            {
                int framesAvailable;
                AudioClientBufferFlags flags;
                IntPtr buffer = capture.GetBuffer(out framesAvailable, out flags);

                int bytesAvailable = framesAvailable * bytesPerFrame;

                // apparently it is sometimes possible to read more frames than we were expecting?
                // fix suggested by Michael Feld:
                int spaceRemaining = Math.Max(0, recordBuffer.Length - recordBufferOffset);
                if (spaceRemaining < bytesAvailable && recordBufferOffset > 0)
                {
                    if (DataAvailable != null) DataAvailable(this, new WaveInEventArgs(recordBuffer, recordBufferOffset));
                    recordBufferOffset = 0;
                }

                // if not silence...
                if ((flags & AudioClientBufferFlags.Silent) != AudioClientBufferFlags.Silent)
                {
                    Marshal.Copy(buffer, recordBuffer, recordBufferOffset, bytesAvailable);
                }
                else
                {
                    Array.Clear(recordBuffer, recordBufferOffset, bytesAvailable);
                }
                recordBufferOffset += bytesAvailable;
                capture.ReleaseBuffer(framesAvailable);
                packetSize = capture.GetNextPacketSize();
            }
            if (DataAvailable != null)
            {
                DataAvailable(this, new WaveInEventArgs(recordBuffer, recordBufferOffset));
            }
        }