public static void Run() { try { ConsoleManager.Initialize(false); PreloaderLog = new PreloaderConsoleListener(); Logger.Listeners.Add(PreloaderLog); if (ConsoleManager.ConfigConsoleEnabled.Value) { ConsoleManager.CreateConsole(); Logger.Listeners.Add(new ConsoleLogListener()); } ChainloaderLogHelper.PrintLogInfo(Log); Log.LogInfo($"Running under Unity v{FileVersionInfo.GetVersionInfo(Paths.ExecutablePath).FileVersion}"); Log.LogDebug($"Game executable path: {Paths.ExecutablePath}"); Log.LogDebug($"Unhollowed assembly directory: {IL2CPPUnhollowedPath}"); Log.LogDebug($"BepInEx root path: {Paths.BepInExRootPath}"); UnhollowerLog = Logger.CreateLogSource("Unhollower"); UnhollowerBaseLib.LogSupport.InfoHandler += UnhollowerLog.LogInfo; UnhollowerBaseLib.LogSupport.WarningHandler += UnhollowerLog.LogWarning; UnhollowerBaseLib.LogSupport.TraceHandler += UnhollowerLog.LogDebug; UnhollowerBaseLib.LogSupport.ErrorHandler += UnhollowerLog.LogError; if (ProxyAssemblyGenerator.CheckIfGenerationRequired()) { ProxyAssemblyGenerator.GenerateAssemblies(); } Logger.Listeners.Remove(PreloaderLog); Chainloader = new IL2CPPChainloader(); Chainloader.Initialize(); } catch (Exception ex) { Log.LogFatal(ex); throw; } }
public static void Run() { try { ConsoleManager.Initialize(false); PreloaderLog = new PreloaderConsoleListener(); Logger.Listeners.Add(PreloaderLog); if (ConsoleManager.ConfigConsoleEnabled.Value) { ConsoleManager.CreateConsole(); Logger.Listeners.Add(new ConsoleLogListener()); } ChainloaderLogHelper.PrintLogInfo(Log); Log.LogDebug($"Game executable path: {Paths.ExecutablePath}"); Log.LogDebug($"Unhollowed assembly directory: {IL2CPPUnhollowedPath}"); Log.LogDebug($"BepInEx root path: {Paths.BepInExRootPath}"); UnhollowerLog = Logger.CreateLogSource("Unhollower"); LogSupport.InfoHandler += UnhollowerLog.LogInfo; LogSupport.WarningHandler += UnhollowerLog.LogWarning; LogSupport.TraceHandler += UnhollowerLog.LogDebug; LogSupport.ErrorHandler += UnhollowerLog.LogError; if (ProxyAssemblyGenerator.CheckIfGenerationRequired()) { ProxyAssemblyGenerator.GenerateAssemblies(); } InitializeUnityVersion(); using (var assemblyPatcher = new AssemblyPatcher()) { assemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath); Log.LogInfo($"{assemblyPatcher.PatcherPlugins.Count} patcher plugin{(assemblyPatcher.PatcherPlugins.Count == 1 ? "" : "s")} loaded"); assemblyPatcher.LoadAssemblyDirectories(IL2CPPUnhollowedPath); Log.LogInfo($"{assemblyPatcher.PatcherPlugins.Count} assemblies discovered"); assemblyPatcher.PatchAndLoad(); } Logger.Listeners.Remove(PreloaderLog); Chainloader = new IL2CPPChainloader(); Chainloader.Initialize(); } catch (Exception ex) { Log.LogFatal(ex); throw; } }