protected override void OnEnter(Actor actor, Blackboard local) { local.SetValue <int>(COUNTER_FIELD_NAME, 0); }
protected override void OnExit(Actor actor, Blackboard local) { }
public BlackboardCache() { m_globalScope = new Blackboard(); m_treeScope = new Dictionary <BehaviorTree, Blackboard>(); m_nodeScope = new Dictionary <BehaviorTreeNode, Blackboard>(); }