public override Node Clone(object agent, object world, ISharedVariableContainer sharedVariableTable) { var node = new ReturnFailureNode(this); node.m_Child = m_Child.Clone(agent, world, sharedVariableTable); return(node); }
public override Node Clone(ISharedVariableContainer sharedVariableTable) { var node = new ReturnFailureNode(this); node.m_Child = m_Child.Clone(sharedVariableTable); return(node); }
public ReturnFailureNode(ReturnFailureNode other) : base(other) { }