// Draw the line of sight representation within the scene window public override void OnSceneGUI() { NPCViewUtilities.DrawLineOfSight(Owner.transform, fieldOfViewAngle, viewMagnitude); }
// Draw the line of sight representation within the scene window public override void OnDrawGizmos() { NPCViewUtilities.DrawLineOfSight(Owner.transform, fieldOfViewAngle, sqrViewMagnitude); }