// Token: 0x060002C3 RID: 707 RVA: 0x0001BA68 File Offset: 0x00019C68 private static void ShowPropertyMappingMenu(BehaviorSource behaviorSource, SharedVariable sharedVariable) { VariableInspector.mPropertyMappingVariable = sharedVariable; VariableInspector.mPropertyMappingBehaviorSource = behaviorSource; VariableInspector.mPropertyMappingMenu = new GenericMenu(); List <string> list = new List <string>(); List <GameObject> list2 = new List <GameObject>(); list.Add("None"); list2.Add(null); int num = 0; if (behaviorSource.Owner.GetObject() is Behavior) { GameObject gameObject = (behaviorSource.Owner.GetObject() as Behavior).gameObject; int num2; if ((num2 = VariableInspector.AddPropertyName(sharedVariable, gameObject, ref list, ref list2, true)) != -1) { num = num2; } GameObject[] array; if (AssetDatabase.GetAssetPath(gameObject).Length == 0) { array = Object.FindObjectsOfType <GameObject>(); } else { Transform[] componentsInChildren = gameObject.GetComponentsInChildren <Transform>(); array = new GameObject[componentsInChildren.Length]; for (int i = 0; i < componentsInChildren.Length; i++) { array[i] = componentsInChildren[i].gameObject; } } for (int j = 0; j < array.Length; j++) { if (!array[j].Equals(gameObject) && (num2 = VariableInspector.AddPropertyName(sharedVariable, array[j], ref list, ref list2, false)) != -1) { num = num2; } } } for (int k = 0; k < list.Count; k++) { string[] array2 = list[k].Split(new char[] { '.' }); if (list2[k] != null) { array2[array2.Length - 1] = VariableInspector.GetFullPath(list2[k].transform) + "/" + array2[array2.Length - 1]; } VariableInspector.mPropertyMappingMenu.AddItem(new GUIContent(array2[array2.Length - 1]), k == num, new GenericMenu.MenuFunction2(VariableInspector.PropertySelected), new VariableInspector.SelectedPropertyMapping(list[k], list2[k])); } VariableInspector.mPropertyMappingMenu.ShowAsContext(); }
private static void ShowPropertyMappingMenu(BehaviorSource behaviorSource, SharedVariable sharedVariable) { VariableInspector.mPropertyMappingVariable = sharedVariable; VariableInspector.mPropertyMappingBehaviorSource = behaviorSource; VariableInspector.mPropertyMappingMenu = new GenericMenu(); List <string> list = new List <string>(); List <GameObject> list2 = new List <GameObject>(); list.Add("None"); list2.Add(null); int num = 0; if (behaviorSource.Owner.GetObject() is Behavior) { GameObject gameObject = (behaviorSource.Owner.GetObject() as Behavior).gameObject; int num2; if ((num2 = VariableInspector.AddPropertyName(sharedVariable, gameObject, ref list, ref list2, true)) != -1) { num = num2; } GameObject[] array = UnityEngine.Object.FindObjectsOfType <GameObject>(); for (int i = 0; i < array.Length; i++) { if (!array[i].Equals(gameObject) && (num2 = VariableInspector.AddPropertyName(sharedVariable, array[i], ref list, ref list2, false)) != -1) { num = num2; } } } for (int j = 0; j < list.Count; j++) { string[] array2 = list[j].Split(new char[] { '.' }); if (list2[j] != null) { array2[array2.Length - 1] = VariableInspector.GetFullPath(list2[j].transform) + "/" + array2[array2.Length - 1]; } VariableInspector.mPropertyMappingMenu.AddItem(new GUIContent(array2[array2.Length - 1]), j == num, new GenericMenu.MenuFunction2(VariableInspector.PropertySelected), new VariableInspector.SelectedPropertyMapping(list[j], list2[j])); } VariableInspector.mPropertyMappingMenu.ShowAsContext(); }