// Token: 0x0600001A RID: 26 RVA: 0x00002C30 File Offset: 0x00000E30 public static void DrawPreferencesPane(PreferenceChangeHandler callback) { BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.ShowWelcomeScreen, "Show welcome screen", callback); BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.ShowSceneIcon, "Show Behavior Designer icon in the scene", callback); BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.ShowHierarchyIcon, "Show Behavior Designer icon in the hierarchy window", callback); BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.OpenInspectorOnTaskSelection, "Open inspector on single task selection", callback); BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.OpenInspectorOnTaskDoubleClick, "Open inspector on task double click", callback); BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.FadeNodes, "Fade tasks after they are done running", callback); BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.EditablePrefabInstances, "Allow edit of prefab instances", callback); BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.PropertiesPanelOnLeft, "Position properties panel on the left", callback); BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.MouseWhellScrolls, "Mouse wheel scrolls graph view", callback); BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.FoldoutFields, "Grouped fields start visible", callback); BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.CompactMode, "Compact mode", callback); BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.SnapToGrid, "Snap to grid", callback); BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.ShowTaskDescription, "Show selected task description", callback); BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.ErrorChecking, "Realtime error checking", callback); BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.SelectOnBreakpoint, "Select GameObject if a breakpoint is hit", callback); BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.UpdateCheck, "Check for updates", callback); BehaviorDesignerPreferences.DrawBoolPref(BDPreferences.AddGameGUIComponent, "Add Game GUI Component", callback); bool @bool = BehaviorDesignerPreferences.GetBool(BDPreferences.BinarySerialization); if (EditorGUILayout.Popup("Serialization", (!@bool) ? 1 : 0, BehaviorDesignerPreferences.serializationString, new GUILayoutOption[0]) != ((!@bool) ? 1 : 0)) { BehaviorDesignerPreferences.SetBool(BDPreferences.BinarySerialization, !@bool); callback(BDPreferences.BinarySerialization, !@bool); } int @int = BehaviorDesignerPreferences.GetInt(BDPreferences.GizmosViewMode); int num = (int)((Behavior.GizmoViewMode)EditorGUILayout.EnumPopup("Gizmos View Mode", (Behavior.GizmoViewMode)@int, new GUILayoutOption[0])); if (num != @int) { BehaviorDesignerPreferences.SetInt(BDPreferences.GizmosViewMode, num); callback(BDPreferences.GizmosViewMode, num); } if (GUILayout.Button("Restore to Defaults", EditorStyles.miniButtonMid, new GUILayoutOption[0])) { BehaviorDesignerPreferences.ResetPrefs(); } }
// Token: 0x0600019D RID: 413 RVA: 0x0000ED84 File Offset: 0x0000CF84 public static void UpdateGizmo(Behavior behavior) { behavior.gizmoViewMode = (Behavior.GizmoViewMode)BehaviorDesignerPreferences.GetInt(BDPreferences.GizmosViewMode); behavior.showBehaviorDesignerGizmo = BehaviorDesignerPreferences.GetBool(BDPreferences.ShowSceneIcon); }