/// <summary>
        /// Adds nodes to the referenced behaviour which represent sub-referenced behaviours.
        /// </summary>
        /// <param name="processedBehaviors">A list of processed behaviours to handle circular references.</param>
        /// <param name="parent">The node the sub-referenced behaviours will be added to.</param>
        /// <param name="node">The current node we are checking.</param>
        protected void GenerateReferencedBehaviorsTree(ProcessedBehaviors processedBehaviors, NodeViewData parent, Node node) {
            if (!processedBehaviors.MayProcess(node))
            { return; }

            // check if this is a referenced behaviour
            if (node is ReferencedBehaviorNode) {
                // create the dummy node and add it without marking the behaviour as being modified as these are no REAL nodes.
                NodeViewData rb = node.CreateNodeViewData(parent, _rootBehavior);

#if DEBUG
                rb.IsSubreferencedGraphNode();
#endif
                rb.DoSynchronizeWithNode(processedBehaviors);

                Connector conn = parent.GetConnector(Connector.kGeneric);
                Debug.Check(conn != null);

                Connector rbconn = parent.GetConnector(Connector.kGeneric);
                Debug.Check(rbconn != null);

                bool parentReadOnly = conn.IsReadOnly;

                conn.IsReadOnly = false;

                parent.AddChildNotModified(conn, rb);

                conn.IsReadOnly = parentReadOnly;

                // we have a circular reference here. Skip the children
                if (((ReferencedBehaviorNode)node).Reference == _rootBehavior) {
                    rbconn.IsReadOnly = true;
                    return;
                }

                // do the same for all the children
                foreach(Node child in node.Children)
                GenerateReferencedBehaviorsTree(processedBehaviors.Branch(child), rb, child);

                rbconn.IsReadOnly = true;

            } else if (node is Impulse) {
                // create the dummy node and add it without marking the behaviour as being modified as these are no REAL nodes.
                NodeViewData ip = node.CreateNodeViewData(parent, _rootBehavior);

                ip.DoSynchronizeWithNode(processedBehaviors);

                // do the same for all the children
                foreach(Node child in node.Children)
                GenerateReferencedBehaviorsTree(processedBehaviors.Branch(child), ip, child);

                if (ip.Children.Count > 0) {
                    Connector conn = parent.GetConnector(Connector.kGeneric);
                    Debug.Check(conn != null);

                    Connector ipconn = ip.GetConnector(Connector.kGeneric);
                    Debug.Check(ipconn != null);

                    parent.AddChildNotModified(conn, ip);

                    ipconn.IsReadOnly = true;
                }

            } else {
                // do the same for all the children
                foreach(Node child in node.Children)
                GenerateReferencedBehaviorsTree(processedBehaviors.Branch(child), parent, child);
            }
        }