public void _11_ShouldTurnUpWhenHittingLowerBoundOfCanvas() { _beetleY = TestCanvasHeight - (_beetleSize / 2) - 1; // 1 pixel from bottom of canvas BeetleHelper.SetYProperty(_beetleObject, _beetleY); BeetleHelper.SetRightProperty(_beetleObject, true); BeetleHelper.SetUpProperty(_beetleObject, false); AssertAndInvokeChangePositionMethod(_beetleObject); AssertPropertyValue(_beetleObject, BeetleHelper.XProperty, _beetleX + 1); // should go right AssertPropertyValue(_beetleObject, BeetleHelper.YProperty, _beetleY + 1); // should go down AssertPropertyValue(_beetleObject, BeetleHelper.UpProperty, true); // should turn AssertPropertyValue(_beetleObject, BeetleHelper.RightProperty, true); }
public void _10_ShouldTurnDownWhenHittingUpperBoundOfCanvas() { _beetleY = _beetleSize / 2 + 1; // 1 pixel from top of canvas BeetleHelper.SetYProperty(_beetleObject, _beetleY); BeetleHelper.SetRightProperty(_beetleObject, true); BeetleHelper.SetUpProperty(_beetleObject, true); AssertAndInvokeChangePositionMethod(_beetleObject); AssertPropertyValue(_beetleObject, BeetleHelper.XProperty, _beetleX + 1); // should go right AssertPropertyValue(_beetleObject, BeetleHelper.YProperty, _beetleY - 1); // should go up AssertPropertyValue(_beetleObject, BeetleHelper.UpProperty, false); // should turn AssertPropertyValue(_beetleObject, BeetleHelper.RightProperty, true); }