public static void OpenWindow() { editor = GetWindow <BehaviourEditorWindow>(); editor.minSize = new Vector2(600, 300); editor.titleContent = new GUIContent("Behaviour Editor"); editor._curWindowSize = editor.position.size; editor._menuRect = editor.GetMenuRect(); nodeCanvas = new NodeCanvas(editor.GetCanvasRect()); nodeInspector = new NodeInspector(editor.GetInspectorRect(), nodeCanvas); Selection.selectionChanged += TryLoadSelectedAsset; NodeFactory.FetchNodes(); NodePanelFactory.FetchCustomPanels(); CustomFieldDrawerManager.FetchCustomFieldDrawers(); // tries to load the selected asset if it is a behaviour tree when the window is open // and also when the assembly is reloaded TryLoadSelectedAsset(); }
public override NodePanel Create(Node node, CanvasState canvasState) { return(NodePanelFactory.CreateDefaultNodePanel(node, canvasState)); }