/// <summary> /// Removes the given bullet from the collection of active bullets. /// </summary> /// <param name="bullet">The bullet to remove.</param> public void Remove(BulletEntity bullet) { this.Bullets.Remove(bullet); }
/// <summary> /// Adds a new active bullet. /// </summary> /// <param name="bullet"></param> public void Add(BulletEntity bullet) { this.Bullets.Add(bullet); }