/// <summary> /// 用于向 RewardTables EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToRewardTables(RewardTable rewardTable) { base.AddObject("RewardTables", rewardTable); }
/// <summary> /// 创建新的 RewardTable 对象。 /// </summary> /// <param name="id">Id 属性的初始值。</param> /// <param name="storeName">StoreName 属性的初始值。</param> /// <param name="latitude">Latitude 属性的初始值。</param> /// <param name="longitude">Longitude 属性的初始值。</param> /// <param name="address">Address 属性的初始值。</param> /// <param name="phone">Phone 属性的初始值。</param> /// <param name="city">City 属性的初始值。</param> /// <param name="describe">Describe 属性的初始值。</param> public static RewardTable CreateRewardTable(global::System.Int32 id, global::System.String storeName, global::System.Decimal latitude, global::System.Decimal longitude, global::System.String address, global::System.String phone, global::System.String city, global::System.String describe) { RewardTable rewardTable = new RewardTable(); rewardTable.Id = id; rewardTable.StoreName = storeName; rewardTable.Latitude = latitude; rewardTable.Longitude = longitude; rewardTable.Address = address; rewardTable.Phone = phone; rewardTable.City = city; rewardTable.Describe = describe; return rewardTable; }