示例#1
0
        private void PacketReceived(NetIncomingMessage msg)
        {
            if (msg == null)
            {
                if (_currentScene == "GameCore" && loaded)
                {
                    PropertyInfo property = typeof(StandardLevelGameplayManager).GetProperty("gameState");
                    property.DeclaringType.GetProperty("gameState");
                    property.GetSetMethod(true).Invoke(_gameManager, new object[] { StandardLevelGameplayManager.GameState.Failed });
                }
                return;
            }

            switch ((CommandType)msg.ReadByte())
            {
            case CommandType.UpdatePlayerInfo:
            {
                float currentTime = msg.ReadFloat();
                float totalTime   = msg.ReadFloat();

                int playersCount = msg.ReadInt32();
                List <PlayerInfo> playerInfos = new List <PlayerInfo>();
                try
                {
                    for (int j = 0; j < playersCount; j++)
                    {
                        playerInfos.Add(new PlayerInfo(msg));
                    }
                }
                catch (Exception e)
                {
#if DEBUG
                    Misc.Logger.Exception($"Unable to parse PlayerInfo! Player count={playersCount} Message size={msg.LengthBytes} Excpetion: {e}");
#endif
                    return;
                }


                playerInfos = playerInfos.Where(x => (x.playerState == PlayerState.Game && _currentScene == "GameCore") || (x.playerState == PlayerState.Room && _currentScene == "MenuCore") || (x.playerState == PlayerState.DownloadingSongs && _currentScene == "MenuCore")).OrderByDescending(x => x.playerId).ToList();

                int localPlayerIndex = playerInfos.FindIndexInList(Client.Instance.playerInfo);

                try
                {
                    int index = 0;
                    OnlinePlayerController player = null;

                    foreach (PlayerInfo info in playerInfos)
                    {
                        try
                        {
                            player = _players.FirstOrDefault(x => x != null && x.PlayerInfo.Equals(info));

                            if (player != null)
                            {
                                player.PlayerInfo   = info;
                                player.avatarOffset = (index - localPlayerIndex) * (_currentScene == "GameCore" ? 5f : 0f);
                                player.SetAvatarState(((ShowAvatarsInGame() && !Config.Instance.SpectatorMode && loaded) || ShowAvatarsInRoom()) && !Client.Instance.InRadioMode);
                            }
                            else
                            {
                                player = new GameObject("OnlinePlayerController").AddComponent <OnlinePlayerController>();

                                player.PlayerInfo   = info;
                                player.avatarOffset = (index - localPlayerIndex) * (_currentScene == "GameCore" ? 5f : 0f);
                                player.SetAvatarState(((ShowAvatarsInGame() && !Config.Instance.SpectatorMode && loaded) || ShowAvatarsInRoom()) && !Client.Instance.InRadioMode);

                                _players.Add(player);
                            }

                            index++;
                        }
                        catch (Exception e)
                        {
                            Console.WriteLine($"PlayerController exception: {e}");
                        }
                    }

                    if (_players.Count > playerInfos.Count)
                    {
                        foreach (OnlinePlayerController controller in _players.Where(x => !playerInfos.Any(y => y.Equals(x.PlayerInfo))))
                        {
                            if (controller != null && !controller.destroyed)
                            {
                                Destroy(controller.gameObject);
                            }
                        }
                        _players.RemoveAll(x => x == null || x.destroyed);
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine($"PlayerControllers exception: {e}");
                }

                if (_currentScene == "GameCore" && loaded)
                {
                    playerInfos      = playerInfos.OrderByDescending(x => x.playerScore).ToList();
                    localPlayerIndex = playerInfos.FindIndexInList(Client.Instance.playerInfo);
                    if (_scoreDisplays.Count < 5)
                    {
                        _scoreScreen = new GameObject("ScoreScreen");
                        _scoreScreen.transform.position = new Vector3(0f, 4f, 12f);
                        _scoreScreen.transform.rotation = Quaternion.Euler(0f, 0f, 0f);

                        _scoreDisplays.Clear();

                        for (int i = 0; i < 5; i++)
                        {
                            PlayerInfoDisplay buffer = new GameObject("ScoreDisplay " + i).AddComponent <PlayerInfoDisplay>();
                            buffer.transform.SetParent(_scoreScreen.transform);
                            buffer.transform.localPosition = new Vector3(0f, 2.5f - i, 0);

                            _scoreDisplays.Add(buffer);
                        }
                    }

                    if (playerInfos.Count <= 5)
                    {
                        for (int i = 0; i < playerInfos.Count; i++)
                        {
                            _scoreDisplays[i].UpdatePlayerInfo(playerInfos[i], playerInfos.FindIndexInList(playerInfos[i]));
                        }
                        for (int i = playerInfos.Count; i < _scoreDisplays.Count; i++)
                        {
                            _scoreDisplays[i].UpdatePlayerInfo(null, 0);
                        }
                    }
                    else
                    {
                        if (localPlayerIndex < 3)
                        {
                            for (int i = 0; i < 5; i++)
                            {
                                _scoreDisplays[i].UpdatePlayerInfo(playerInfos[i], playerInfos.FindIndexInList(playerInfos[i]));
                            }
                        }
                        else if (localPlayerIndex > playerInfos.Count - 3)
                        {
                            for (int i = playerInfos.Count - 5; i < playerInfos.Count; i++)
                            {
                                _scoreDisplays[i - (playerInfos.Count - 5)].UpdatePlayerInfo(playerInfos[i], playerInfos.FindIndexInList(playerInfos[i]));
                            }
                        }
                        else
                        {
                            for (int i = localPlayerIndex - 2; i < localPlayerIndex + 3; i++)
                            {
                                _scoreDisplays[i - (localPlayerIndex - 2)].UpdatePlayerInfo(playerInfos[i], playerInfos.FindIndexInList(playerInfos[i]));
                            }
                        }
                    }
                }
            }
            break;

            case CommandType.UpdateVoIPData:
            {
                if (!Config.Instance.EnableVoiceChat)
                {
                    return;
                }

                int playersCount = msg.ReadInt32();

                for (int j = 0; j < playersCount; j++)
                {
                    try
                    {
                        VoipFragment data = new VoipFragment(msg);

#if DEBUG
                        if (data.data != null && data.data.Length > 0)
#else
                        if (data.data != null && data.data.Length > 0 && data.playerId != Client.Instance.playerInfo.playerId)
#endif
                        {
                            if (speexDec == null || speexDec.mode != data.mode)
                            {
                                speexDec = SpeexCodex.Create(data.mode);
                            }
                            _players.FirstOrDefault(x => x.PlayerInfo.playerId == data.playerId)?.PlayVoIPFragment(speexDec.Decode(data.data), data.index);
                        }
                    }
                    catch (Exception e)
                    {
#if DEBUG
                        Misc.Logger.Exception($"Unable to parse VoIP fragment! Excpetion: {e}");
#endif
                    }
                }
            }
            break;

            case CommandType.SetGameState:
            {
                if (_currentScene == "GameCore" && loaded)
                {
                    PropertyInfo property = typeof(StandardLevelGameplayManager).GetProperty("gameState");
                    property.DeclaringType.GetProperty("gameState");
                    property.GetSetMethod(true).Invoke(_gameManager, new object[] { (StandardLevelGameplayManager.GameState)msg.ReadByte() });
                }
            }
            break;

            case CommandType.DisplayMessage:
            {
                _messageDisplayTime          = msg.ReadFloat();
                _messageDisplayText.fontSize = msg.ReadFloat();

                _messageDisplayText.text = msg.ReadString();

                if (msg.LengthBits - msg.Position >= 8)
                {
                    MessagePosition position = (MessagePosition)msg.ReadByte();

                    switch (position)
                    {
                    default:
                    case MessagePosition.Top:
                        _messageDisplayText.transform.position = new Vector3(0f, 3.75f, 3.75f);
                        _messageDisplayText.transform.rotation = Quaternion.Euler(-30f, 0f, 0f);
                        break;

                    case MessagePosition.Bottom:
                        _messageDisplayText.transform.position = new Vector3(0f, 0f, 2.25f);
                        _messageDisplayText.transform.rotation = Quaternion.Euler(30f, 0f, 0f);
                        break;
                    }
                }
            }; break;
            }
        }
示例#2
0
        public void Update()
        {
            if (Config.Instance.SpectatorMode && _currentScene == "GameCore" && active)
            {
                if (spectatedPlayer == null && _leftSaber != null && _rightSaber != null)
                {
                    spectatedPlayer = new GameObject("SpectatedPlayerController").AddComponent <OnlinePlayerController>();
                    spectatedPlayer.SetAvatarState(Config.Instance.ShowAvatarsInGame);
                    spectatedPlayer.SetSabers(_leftSaber, _rightSaber);

                    ReplacePlayerController(spectatedPlayer);

                    spectatedPlayer.noInterpolation = true;

                    if (_leftController != null && _rightController != null)
                    {
                        _leftController.owner  = spectatedPlayer;
                        _rightController.owner = spectatedPlayer;
                    }
                }

                if (Input.GetKeyDown(KeyCode.KeypadMultiply) && spectatedPlayer != null && spectatedPlayer.playerInfo != null)
                {
                    int index = playerUpdates.Keys.ToList().FindIndexInList(spectatedPlayer.playerInfo.playerId);
                    if (index >= playerUpdates.Count - 1)
                    {
                        index = 0;
                    }

                    spectatedPlayer.playerInfo = playerUpdates[playerUpdates.Keys.ElementAt(index)].playerInfo;
                    Plugin.log.Info("Spectating player: " + spectatedPlayer.playerInfo.playerName);
                    _spectatingText.gameObject.SetActive(true);
                    _spectatingText.text = "Spectating " + spectatedPlayer.playerInfo.playerName;
                }

                if (Input.GetKeyDown(KeyCode.KeypadDivide) && spectatedPlayer != null && spectatedPlayer.playerInfo != null)
                {
                    int index = playerUpdates.Keys.ToList().FindIndexInList(spectatedPlayer.playerInfo.playerId);
                    if (index <= 0)
                    {
                        index = playerUpdates.Count - 1;
                    }

                    spectatedPlayer.playerInfo = playerUpdates[playerUpdates.Keys.ElementAt(index)].playerInfo;
                    Plugin.log.Info("Spectating player: " + spectatedPlayer.playerInfo.playerName);
                    _spectatingText.gameObject.SetActive(true);
                    _spectatingText.text = "Spectating " + spectatedPlayer.playerInfo.playerName;
                }


                if (playerUpdates.Count > 0 && spectatedPlayer != null && spectatedPlayer.playerInfo == null)
                {
                    spectatedPlayer.playerInfo = playerUpdates.FirstOrDefault(x => x.Key != Client.Instance.playerInfo.playerId).Value?.playerInfo;
                    Plugin.log.Info("Set spectated player...");
                    if (spectatedPlayer.playerInfo != null)
                    {
                        Plugin.log.Info("Spectating player: " + spectatedPlayer.playerInfo.playerName);
                        _spectatingText.gameObject.SetActive(true);
                        _spectatingText.text = "Spectating " + spectatedPlayer.playerInfo.playerName;
                    }
                }

                if (spectatedPlayer != null && spectatedPlayer.playerInfo != null)
                {
                    float currentSongTime = Math.Max(0f, audioTimeSync.songTime);
                    int   index           = FindClosestIndex(playerUpdates[spectatedPlayer.playerInfo.playerId].updates, currentSongTime);
                    index = Math.Max(index, 0);
                    (float, float)playerProgressMinMax = MinMax(playerUpdates[spectatedPlayer.playerInfo.playerId].updates);
                    PlayerUpdate lerpFrom;
                    PlayerUpdate lerpTo;
                    float        lerpProgress;


                    if (playerProgressMinMax.Item2 < currentSongTime + 2f && audioTimeSync.songLength > currentSongTime + 5f && !_paused)
                    {
                        Plugin.log.Info($"Pausing...");
                        if (playerProgressMinMax.Item2 > 2.5f)
                        {
                            Plugin.log.Info($"Buffering...");
                            _bufferingText.gameObject.SetActive(true);
                            _bufferingText.alignment = TextAlignmentOptions.Center;
                        }
                        InGameOnlineController.Instance.PauseSong();
                        _paused = true;
                        Plugin.log.Info($"Paused!");
                    }

                    if (playerProgressMinMax.Item2 - currentSongTime > 3f && _paused)
                    {
                        _bufferingText.gameObject.SetActive(false);
                        Plugin.log.Info("Resuming song...");
                        InGameOnlineController.Instance.ResumeSong();
                        _paused = false;
                    }

                    if (_paused)
                    {
                        return;
                    }

                    if (playerProgressMinMax.Item1 < currentSongTime && playerProgressMinMax.Item2 > currentSongTime)
                    {
                        lerpFrom = playerUpdates[spectatedPlayer.playerInfo.playerId].updates[index];
                        lerpTo   = playerUpdates[spectatedPlayer.playerInfo.playerId].updates[index + 1];

                        lerpProgress = Remap(currentSongTime, lerpFrom.playerProgress, lerpTo.playerProgress, 0f, 1f);
                    }
                    else
                    {
                        if (audioTimeSync.songLength - currentSongTime > 5f && currentSongTime > 3f)
                        {
                            Plugin.log.Warn($"No data recorded for that point in time!\nStart time: {playerProgressMinMax.Item1}\nStop time: {playerProgressMinMax.Item2}\nCurrent time: {currentSongTime}");
                        }
                        return;
                    }

#if DEBUG && VERBOSE
                    if (index - _prevFrameIndex > 1)
                    {
                        Plugin.log.Warn($"Frame skip!\nPrev index: {_prevFrameIndex}\nNew index: {index}");
                    }
                    else if (index < _prevFrameIndex)
                    {
                        Plugin.log.Warn($"Going back in time!\nPrev index: {_prevFrameIndex}\nNew index: {index}");
                    }
                    else if (_prevFrameIndex == index)
                    {
                        if (lerpProgress < _prevFrameLerp)
                        {
                            Plugin.log.Warn($"Going back in time!\nPrev lerp progress: {_prevFrameIndex}\nNew lerp progress: {lerpProgress}");
                        }
                        else if (_prevFrameLerp == lerpProgress)
                        {
                            Plugin.log.Warn($"Staying in place! Prev lerp progress: {_prevFrameLerp}\nNew  lerp progress: {lerpProgress}");
                        }
                    }
                    _prevFrameIndex = index;
                    _prevFrameLerp  = lerpProgress;
#endif

                    spectatedPlayer.playerInfo.updateInfo.leftHandPos  = Vector3.Lerp(lerpFrom.leftHandPos, lerpTo.leftHandPos, lerpProgress);
                    spectatedPlayer.playerInfo.updateInfo.rightHandPos = Vector3.Lerp(lerpFrom.rightHandPos, lerpTo.rightHandPos, lerpProgress);
                    spectatedPlayer.playerInfo.updateInfo.headPos      = Vector3.Lerp(lerpFrom.headPos, lerpTo.headPos, lerpProgress);

                    spectatedPlayer.playerInfo.updateInfo.leftHandRot  = Quaternion.Lerp(lerpFrom.leftHandRot, lerpTo.leftHandRot, lerpProgress);
                    spectatedPlayer.playerInfo.updateInfo.rightHandRot = Quaternion.Lerp(lerpFrom.rightHandRot, lerpTo.rightHandRot, lerpProgress);
                    spectatedPlayer.playerInfo.updateInfo.headRot      = Quaternion.Lerp(lerpFrom.headRot, lerpTo.headRot, lerpProgress);

                    if (spectatedPlayer.playerInfo.updateInfo.fullBodyTracking)
                    {
                        spectatedPlayer.playerInfo.updateInfo.leftLegPos  = Vector3.Lerp(lerpFrom.leftLegPos, lerpTo.leftLegPos, lerpProgress);
                        spectatedPlayer.playerInfo.updateInfo.rightLegPos = Vector3.Lerp(lerpFrom.rightLegPos, lerpTo.rightLegPos, lerpProgress);
                        spectatedPlayer.playerInfo.updateInfo.pelvisPos   = Vector3.Lerp(lerpFrom.pelvisPos, lerpTo.pelvisPos, lerpProgress);

                        spectatedPlayer.playerInfo.updateInfo.leftLegRot  = Quaternion.Lerp(lerpFrom.leftLegRot, lerpTo.leftLegRot, lerpProgress);
                        spectatedPlayer.playerInfo.updateInfo.rightLegRot = Quaternion.Lerp(lerpFrom.rightLegRot, lerpTo.rightLegRot, lerpProgress);
                        spectatedPlayer.playerInfo.updateInfo.pelvisRot   = Quaternion.Lerp(lerpFrom.pelvisRot, lerpTo.pelvisRot, lerpProgress);
                    }

                    if (_scoreController != null)
                    {
                        _scoreController.SetPrivateField("_prevFrameRawScore", (int)lerpFrom.playerScore);
                        _scoreController.SetPrivateField("_baseRawScore", (int)lerpTo.playerScore);
                        _scoreController.SetPrivateField("_combo", (int)lerpTo.playerComboBlocks);
                    }

                    if (_energyCounter != null)
                    {
                        _energyCounter.SetPrivateProperty("energy", lerpTo.playerEnergy / 100f);
                    }
                }
            }
        }
示例#3
0
        private void PacketReceived(NetIncomingMessage msg)
        {
            if (Config.Instance.SpectatorMode && !Client.Instance.InRadioMode && _currentScene == "GameCore")
            {
                msg.Position = 0;
                CommandType commandType = (CommandType)msg.ReadByte();
                if (commandType == CommandType.UpdatePlayerInfo)
                {
                    float currentTime = msg.ReadFloat();
                    float totalTime   = msg.ReadFloat();

                    int playersCount = msg.ReadInt32();

                    for (int j = 0; j < playersCount; j++)
                    {
                        try
                        {
                            PlayerInfo player = new PlayerInfo(msg);
                            if (_playerInfos.ContainsKey(player.playerId))
                            {
                                if (_playerInfos[player.playerId].Count >= 3 * Client.Instance.Tickrate)
                                {
                                    _playerInfos[player.playerId].RemoveAt(0);
                                }
                                _playerInfos[player.playerId].Add(player);
                            }
                            else
                            {
                                _playerInfos.Add(player.playerId, new List <PlayerInfo>()
                                {
                                    player
                                });
                            }
                        }
                        catch (Exception e)
                        {
#if DEBUG
                            Misc.Logger.Exception($"Unable to parse PlayerInfo! Excpetion: {e}");
#endif
                        }
                    }

                    if (_spectatedPlayer == null)
                    {
                        _spectatedPlayer = new GameObject("SpectatedPlayerController").AddComponent <OnlinePlayerController>();
                        _spectatedPlayer.noInterpolation = true;
                    }

                    if (_playerInfos.Count > 1 && _spectatedPlayer.PlayerInfo == null)
                    {
                        _spectatedPlayer.PlayerInfo = _playerInfos.FirstOrDefault(x => !x.Key.Equals(Client.Instance.playerInfo)).Value?.LastOrDefault();
                        if (_spectatedPlayer.PlayerInfo != null)
                        {
                            Misc.Logger.Info("Spectating " + _spectatedPlayer.PlayerInfo.playerName);
                        }
                    }

                    if (_spectatedPlayer.PlayerInfo != null)
                    {
                        float minOffset = _playerInfos[_spectatedPlayer.PlayerInfo.playerId].Min(x => Math.Abs(x.playerProgress - audioTimeSync.songTime));

                        int        index = _playerInfos[_spectatedPlayer.PlayerInfo.playerId].FindIndex(x => Math.Abs(x.playerProgress - audioTimeSync.songTime - minOffset) <= float.Epsilon);
                        PlayerInfo lerpTo;
                        float      lerpProgress;

                        if (_playerInfos[_spectatedPlayer.PlayerInfo.playerId][index].playerProgress - audioTimeSync.songTime > 0f)
                        {
                            _spectatedPlayer.PlayerInfo = _playerInfos[_spectatedPlayer.PlayerInfo.playerId][index];
                            lerpTo = _playerInfos[_spectatedPlayer.PlayerInfo.playerId][index - 1];

                            lerpProgress = Remap(audioTimeSync.songTime, lerpTo.playerProgress, _spectatedPlayer.PlayerInfo.playerProgress, 0f, 1f);
                        }
                        else
                        {
                            _spectatedPlayer.PlayerInfo = _playerInfos[_spectatedPlayer.PlayerInfo.playerId][index + 1];
                            lerpTo = _playerInfos[_spectatedPlayer.PlayerInfo.playerId][index];

                            lerpProgress = Remap(audioTimeSync.songTime, lerpTo.playerProgress, _spectatedPlayer.PlayerInfo.playerProgress, 0f, 1f);
                        }

                        _spectatedPlayer.PlayerInfo.leftHandPos  = Vector3.Lerp(_spectatedPlayer.PlayerInfo.leftHandPos, lerpTo.leftHandPos, lerpProgress);
                        _spectatedPlayer.PlayerInfo.rightHandPos = Vector3.Lerp(_spectatedPlayer.PlayerInfo.rightHandPos, lerpTo.rightHandPos, lerpProgress);
                        _spectatedPlayer.PlayerInfo.headPos      = Vector3.Lerp(_spectatedPlayer.PlayerInfo.headPos, lerpTo.headPos, lerpProgress);

                        _spectatedPlayer.PlayerInfo.leftHandRot  = Quaternion.Lerp(_spectatedPlayer.PlayerInfo.leftHandRot, lerpTo.leftHandRot, lerpProgress);
                        _spectatedPlayer.PlayerInfo.rightHandRot = Quaternion.Lerp(_spectatedPlayer.PlayerInfo.rightHandRot, lerpTo.rightHandRot, lerpProgress);
                        _spectatedPlayer.PlayerInfo.headRot      = Quaternion.Lerp(_spectatedPlayer.PlayerInfo.headRot, lerpTo.headRot, lerpProgress);

                        if (_leftController != null && _rightController != null)
                        {
                            _leftController.owner  = _spectatedPlayer;
                            _rightController.owner = _spectatedPlayer;
                        }

                        if (_scoreController != null)
                        {
                            _scoreController.SetPrivateField("_prevFrameScore", (int)_spectatedPlayer.PlayerInfo.playerScore);
                            _scoreController.SetPrivateField("_baseScore", (int)lerpTo.playerScore);
                            _scoreController.SetPrivateField("_combo", (int)lerpTo.playerComboBlocks);
                        }

                        if (_playerController != null)
                        {
                            _playerController.OverrideHeadPos(_spectatedPlayer.PlayerInfo.headPos);
                        }

                        if (_playerInfos[_spectatedPlayer.PlayerInfo.playerId].Last().playerProgress - audioTimeSync.songTime > 2.5f)
                        {
#if DEBUG
                            if (_playerInfos[_spectatedPlayer.PlayerInfo.playerId].Last().playerProgress > 2f)
                            {
                                Misc.Logger.Info($"Syncing song with a spectated player...\nOffset: {_playerInfos[_spectatedPlayer.PlayerInfo.playerId].Last().playerProgress - audioTimeSync.songTime}");
                            }
#endif
                            SetPositionInSong(_playerInfos[_spectatedPlayer.PlayerInfo.playerId].Last().playerProgress - 1f);
                            InGameOnlineController.Instance.PauseSong();
                            _paused = true;
                        }
                        else
                        if (_playerInfos[_spectatedPlayer.PlayerInfo.playerId].Last().playerProgress - audioTimeSync.songTime <1.5f && (audioTimeSync.songLength - audioTimeSync.songTime)> 3f)
                        {
#if DEBUG
                            if (_playerInfos[_spectatedPlayer.PlayerInfo.playerId].Last().playerProgress > 2f)
                            {
                                Misc.Logger.Info($"Syncing song with a spectated player...\nOffset: {_playerInfos[_spectatedPlayer.PlayerInfo.playerId].Last().playerProgress - audioTimeSync.songTime}");
                            }
#endif
                            InGameOnlineController.Instance.PauseSong();
                            _paused = true;
                        }
                    }
                }
            }
        }