public GameplayModifiers GetGameplayModifiers() { CustomGameplayModifiers modifiers = new CustomGameplayModifiers(GameplayModifiers.defaultModifiers); modifiers.challengeModifiers = this; modifiers.fastNotes = fastNotes; modifiers.noBombs = noBombs; modifiers.disappearingArrows = disappearingArrows; modifiers.strictAngles = strictAngles; modifiers.noObstacles = noObstacles; modifiers.batteryEnergy = batteryEnergy; modifiers.failOnSaberClash = failOnSaberClash; modifiers.instaFail = instaFail; modifiers.noFail = noFail; modifiers.energyType = energyType; modifiers.enabledObstacleType = enabledObstacleType; modifiers.noArrows = noArrows; modifiers.ghostNotes = ghostNotes; return(modifiers); }
public GameplayModifiers GetGameplayModifiers() { var defaultModifiers = new GameplayModifiers(); CustomGameplayModifiers modifiers = new CustomGameplayModifiers(new GameplayModifiers( defaultModifiers.demoNoFail, defaultModifiers.demoNoObstacles, energyType, noFail, instaFail, failOnSaberClash, enabledObstacleType, noBombs, fastNotes, strictAngles, disappearingArrows, defaultModifiers.songSpeed, noArrows, ghostNotes )); modifiers.challengeModifiers = this; return(modifiers); }