public override void Initialize(NetworkObject obj) { // We have already initialized this object if (networkObject != null && networkObject.AttachedBehavior != null) { return; } networkObject = (PlayerControllerNetworkObject)obj; networkObject.AttachedBehavior = this; base.SetupHelperRpcs(networkObject); networkObject.RegisterRpc("UpdatePos", UpdatePos, typeof(Vector3), typeof(Quaternion)); networkObject.RegisterRpc("Shoot", Shoot, typeof(Vector3)); networkObject.onDestroy += DestroyGameObject; if (!obj.IsOwner) { if (!skipAttachIds.ContainsKey(obj.NetworkId)) { ProcessOthers(gameObject.transform, obj.NetworkId + 1); } else { skipAttachIds.Remove(obj.NetworkId); } } if (obj.Metadata != null) { byte transformFlags = obj.Metadata[0]; if (transformFlags != 0) { BMSByte metadataTransform = new BMSByte(); metadataTransform.Clone(obj.Metadata); metadataTransform.MoveStartIndex(1); if ((transformFlags & 0x01) != 0 && (transformFlags & 0x02) != 0) { MainThreadManager.Run(() => { transform.position = ObjectMapper.Instance.Map <Vector3>(metadataTransform); transform.rotation = ObjectMapper.Instance.Map <Quaternion>(metadataTransform); }); } else if ((transformFlags & 0x01) != 0) { MainThreadManager.Run(() => { transform.position = ObjectMapper.Instance.Map <Vector3>(metadataTransform); }); } else if ((transformFlags & 0x02) != 0) { MainThreadManager.Run(() => { transform.rotation = ObjectMapper.Instance.Map <Quaternion>(metadataTransform); }); } } } MainThreadManager.Run(() => { NetworkStart(); networkObject.Networker.FlushCreateActions(networkObject); }); }