public static AngularVelocity operator /(Angle s, TimeSpan t) => AngularVelocity.FromRadians(s.Radians / (float)t.value);
/// <summary> /// Multiplies an angular acceleration by a timespan, returning an anglular velocity. /// </summary> public static AngularVelocity operator *(TimeSpan t, AngularAcceleration s) => AngularVelocity.FromRadians(s.value * (float)t.NumericValue);
public static AngularVelocity operator /(AngularAcceleration a, Frequency f) => AngularVelocity.FromRadians(a.value / (float)f.NumericValue);
public static AngularVelocity operator *(Angle s, Frequency f) => AngularVelocity.FromRadians(s.Radians * (float)f.value);