void Start() { StageManager.Start(); TouchManager.Start(); InfoManager.Start(); PlayerManager.Start(); ObstacleManager.Start(); }
void Update() { StageManager.Update(); TouchManager.Update(); InfoManager.Update(); PlayerManager.Update(); ObstacleManager.Update(); }
void Awake() { Debug.Assert(Instance == null); Instance = this; StageManager = new StageManager(this); TouchManager = new TouchManager(this); InfoManager = new InfoManager(this); PlayerManager = new Player.Manager(this); ObstacleManager = new Obstacle.Manager(this); StageManager.Awake(); TouchManager.Awake(); InfoManager.Awake(); PlayerManager.Awake(); ObstacleManager.Awake(); }