示例#1
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.LightProbeGroup lightProbeGroup = SaveGameType.CreateComponent <UnityEngine.LightProbeGroup> ();
     ReadInto(lightProbeGroup, reader);
     return(lightProbeGroup);
 }
示例#2
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.Skybox skybox = SaveGameType.CreateComponent <UnityEngine.Skybox> ();
     ReadInto(skybox, reader);
     return(skybox);
 }
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.UI.GridLayoutGroup gridLayoutGroup = SaveGameType.CreateComponent <UnityEngine.UI.GridLayoutGroup> ();
     ReadInto(gridLayoutGroup, reader);
     return(gridLayoutGroup);
 }
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.BillboardRenderer billboardRenderer = SaveGameType.CreateComponent <UnityEngine.BillboardRenderer> ();
     ReadInto(billboardRenderer, reader);
     return(billboardRenderer);
 }
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.BoxCollider boxCollider = SaveGameType.CreateComponent <UnityEngine.BoxCollider> ();
     ReadInto(boxCollider, reader);
     return(boxCollider);
 }
示例#6
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.AnchoredJoint2D anchoredJoint2D = SaveGameType.CreateComponent <UnityEngine.AnchoredJoint2D> ();
     ReadInto(anchoredJoint2D, reader);
     return(anchoredJoint2D);
 }
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.Rendering.SortingGroup sortingGroup = SaveGameType.CreateComponent <UnityEngine.Rendering.SortingGroup> ();
     ReadInto(sortingGroup, reader);
     return(sortingGroup);
 }
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.AudioReverbZone audioReverbZone = SaveGameType.CreateComponent <UnityEngine.AudioReverbZone> ();
     ReadInto(audioReverbZone, reader);
     return(audioReverbZone);
 }
示例#9
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.RectTransform rectTransform = SaveGameType.CreateComponent <UnityEngine.RectTransform>();
     ReadInto(rectTransform, reader);
     return(rectTransform);
 }
示例#10
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.EventSystems.StandaloneInputModule standaloneInputModule = SaveGameType.CreateComponent <UnityEngine.EventSystems.StandaloneInputModule> ();
     ReadInto(standaloneInputModule, reader);
     return(standaloneInputModule);
 }
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.TargetJoint2D targetJoint2D = SaveGameType.CreateComponent <UnityEngine.TargetJoint2D> ();
     ReadInto(targetJoint2D, reader);
     return(targetJoint2D);
 }
示例#12
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.CircleCollider2D circleCollider2D = SaveGameType.CreateComponent <UnityEngine.CircleCollider2D> ();
     ReadInto(circleCollider2D, reader);
     return(circleCollider2D);
 }
示例#13
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.UI.Slider slider = SaveGameType.CreateComponent <UnityEngine.UI.Slider> ();
     ReadInto(slider, reader);
     return(slider);
 }
示例#14
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.HingeJoint2D hingeJoint2D = SaveGameType.CreateComponent <UnityEngine.HingeJoint2D> ();
     ReadInto(hingeJoint2D, reader);
     return(hingeJoint2D);
 }
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.FixedJoint fixedJoint = SaveGameType.CreateComponent <UnityEngine.FixedJoint>();
     ReadInto(fixedJoint, reader);
     return(fixedJoint);
 }
示例#16
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.CharacterJoint characterJoint = SaveGameType.CreateComponent <UnityEngine.CharacterJoint>();
     ReadInto(characterJoint, reader);
     return(characterJoint);
 }
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.Camera camera = SaveGameType.CreateComponent <UnityEngine.Camera>();
     ReadInto(camera, reader);
     return(camera);
 }
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.Tree tree = SaveGameType.CreateComponent <UnityEngine.Tree> ();
     ReadInto(tree, reader);
     return(tree);
 }
示例#19
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.UI.AspectRatioFitter aspectRatioFitter = SaveGameType.CreateComponent <UnityEngine.UI.AspectRatioFitter> ();
     ReadInto(aspectRatioFitter, reader);
     return(aspectRatioFitter);
 }
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.UI.Mask mask = SaveGameType.CreateComponent <UnityEngine.UI.Mask> ();
     ReadInto(mask, reader);
     return(mask);
 }
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.PointEffector2D pointEffector2D = SaveGameType.CreateComponent <UnityEngine.PointEffector2D> ();
     ReadInto(pointEffector2D, reader);
     return(pointEffector2D);
 }
示例#22
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.FlareLayer flareLayer = SaveGameType.CreateComponent <UnityEngine.FlareLayer> ();
     ReadInto(flareLayer, reader);
     return(flareLayer);
 }
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.ConfigurableJoint configurableJoint = SaveGameType.CreateComponent <UnityEngine.ConfigurableJoint>();
     ReadInto(configurableJoint, reader);
     return(configurableJoint);
 }
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.Rigidbody rigidbody = SaveGameType.CreateComponent <UnityEngine.Rigidbody> ();
     ReadInto(rigidbody, reader);
     return(rigidbody);
 }
示例#25
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.UI.RectMask2D rectMask2D = SaveGameType.CreateComponent <UnityEngine.UI.RectMask2D> ();
     ReadInto(rectMask2D, reader);
     return(rectMask2D);
 }
示例#26
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.UI.Dropdown dropdown = SaveGameType.CreateComponent <UnityEngine.UI.Dropdown> ();
     ReadInto(dropdown, reader);
     return(dropdown);
 }
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.SurfaceEffector2D surfaceEffector2D = SaveGameType.CreateComponent <UnityEngine.SurfaceEffector2D> ();
     ReadInto(surfaceEffector2D, reader);
     return(surfaceEffector2D);
 }
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.UI.ContentSizeFitter contentSizeFitter = SaveGameType.CreateComponent <UnityEngine.UI.ContentSizeFitter> ();
     ReadInto(contentSizeFitter, reader);
     return(contentSizeFitter);
 }
示例#29
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.AudioChorusFilter audioChorusFilter = SaveGameType.CreateComponent <UnityEngine.AudioChorusFilter> ();
     ReadInto(audioChorusFilter, reader);
     return(audioChorusFilter);
 }
示例#30
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.UI.ToggleGroup toggleGroup = SaveGameType.CreateComponent <UnityEngine.UI.ToggleGroup> ();
     ReadInto(toggleGroup, reader);
     return(toggleGroup);
 }