/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.LightProbeGroup lightProbeGroup = SaveGameType.CreateComponent <UnityEngine.LightProbeGroup> (); ReadInto(lightProbeGroup, reader); return(lightProbeGroup); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.Skybox skybox = SaveGameType.CreateComponent <UnityEngine.Skybox> (); ReadInto(skybox, reader); return(skybox); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.UI.GridLayoutGroup gridLayoutGroup = SaveGameType.CreateComponent <UnityEngine.UI.GridLayoutGroup> (); ReadInto(gridLayoutGroup, reader); return(gridLayoutGroup); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.BillboardRenderer billboardRenderer = SaveGameType.CreateComponent <UnityEngine.BillboardRenderer> (); ReadInto(billboardRenderer, reader); return(billboardRenderer); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.BoxCollider boxCollider = SaveGameType.CreateComponent <UnityEngine.BoxCollider> (); ReadInto(boxCollider, reader); return(boxCollider); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.AnchoredJoint2D anchoredJoint2D = SaveGameType.CreateComponent <UnityEngine.AnchoredJoint2D> (); ReadInto(anchoredJoint2D, reader); return(anchoredJoint2D); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.Rendering.SortingGroup sortingGroup = SaveGameType.CreateComponent <UnityEngine.Rendering.SortingGroup> (); ReadInto(sortingGroup, reader); return(sortingGroup); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.AudioReverbZone audioReverbZone = SaveGameType.CreateComponent <UnityEngine.AudioReverbZone> (); ReadInto(audioReverbZone, reader); return(audioReverbZone); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.RectTransform rectTransform = SaveGameType.CreateComponent <UnityEngine.RectTransform>(); ReadInto(rectTransform, reader); return(rectTransform); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.EventSystems.StandaloneInputModule standaloneInputModule = SaveGameType.CreateComponent <UnityEngine.EventSystems.StandaloneInputModule> (); ReadInto(standaloneInputModule, reader); return(standaloneInputModule); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.TargetJoint2D targetJoint2D = SaveGameType.CreateComponent <UnityEngine.TargetJoint2D> (); ReadInto(targetJoint2D, reader); return(targetJoint2D); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.CircleCollider2D circleCollider2D = SaveGameType.CreateComponent <UnityEngine.CircleCollider2D> (); ReadInto(circleCollider2D, reader); return(circleCollider2D); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.UI.Slider slider = SaveGameType.CreateComponent <UnityEngine.UI.Slider> (); ReadInto(slider, reader); return(slider); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.HingeJoint2D hingeJoint2D = SaveGameType.CreateComponent <UnityEngine.HingeJoint2D> (); ReadInto(hingeJoint2D, reader); return(hingeJoint2D); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.FixedJoint fixedJoint = SaveGameType.CreateComponent <UnityEngine.FixedJoint>(); ReadInto(fixedJoint, reader); return(fixedJoint); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.CharacterJoint characterJoint = SaveGameType.CreateComponent <UnityEngine.CharacterJoint>(); ReadInto(characterJoint, reader); return(characterJoint); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.Camera camera = SaveGameType.CreateComponent <UnityEngine.Camera>(); ReadInto(camera, reader); return(camera); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.Tree tree = SaveGameType.CreateComponent <UnityEngine.Tree> (); ReadInto(tree, reader); return(tree); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.UI.AspectRatioFitter aspectRatioFitter = SaveGameType.CreateComponent <UnityEngine.UI.AspectRatioFitter> (); ReadInto(aspectRatioFitter, reader); return(aspectRatioFitter); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.UI.Mask mask = SaveGameType.CreateComponent <UnityEngine.UI.Mask> (); ReadInto(mask, reader); return(mask); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.PointEffector2D pointEffector2D = SaveGameType.CreateComponent <UnityEngine.PointEffector2D> (); ReadInto(pointEffector2D, reader); return(pointEffector2D); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.FlareLayer flareLayer = SaveGameType.CreateComponent <UnityEngine.FlareLayer> (); ReadInto(flareLayer, reader); return(flareLayer); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.ConfigurableJoint configurableJoint = SaveGameType.CreateComponent <UnityEngine.ConfigurableJoint>(); ReadInto(configurableJoint, reader); return(configurableJoint); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.Rigidbody rigidbody = SaveGameType.CreateComponent <UnityEngine.Rigidbody> (); ReadInto(rigidbody, reader); return(rigidbody); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.UI.RectMask2D rectMask2D = SaveGameType.CreateComponent <UnityEngine.UI.RectMask2D> (); ReadInto(rectMask2D, reader); return(rectMask2D); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.UI.Dropdown dropdown = SaveGameType.CreateComponent <UnityEngine.UI.Dropdown> (); ReadInto(dropdown, reader); return(dropdown); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.SurfaceEffector2D surfaceEffector2D = SaveGameType.CreateComponent <UnityEngine.SurfaceEffector2D> (); ReadInto(surfaceEffector2D, reader); return(surfaceEffector2D); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.UI.ContentSizeFitter contentSizeFitter = SaveGameType.CreateComponent <UnityEngine.UI.ContentSizeFitter> (); ReadInto(contentSizeFitter, reader); return(contentSizeFitter); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.AudioChorusFilter audioChorusFilter = SaveGameType.CreateComponent <UnityEngine.AudioChorusFilter> (); ReadInto(audioChorusFilter, reader); return(audioChorusFilter); }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.UI.ToggleGroup toggleGroup = SaveGameType.CreateComponent <UnityEngine.UI.ToggleGroup> (); ReadInto(toggleGroup, reader); return(toggleGroup); }