private void deck1PictureBoxMouseMove(object sender, MouseEventArgs e) { // Are we on the grid of the first deck? if (GraphicContext.GetCoorX(this, deck1PictureBox) != -1 && GraphicContext.GetCoorY(this, deck1PictureBox) != -1) { // Have the cell selected by mouse changed? if (GraphicContext.GetCell(GraphicContext.GetCoorX(this, deck1PictureBox)) != mouseCellX || GraphicContext.GetCell(GraphicContext.GetCoorY(this, deck1PictureBox)) != mouseCellY) { // Update the cell selected by mouse. mouseCellX = GraphicContext.GetCell(GraphicContext.GetCoorX(this, deck1PictureBox)); mouseCellY = GraphicContext.GetCell(GraphicContext.GetCoorY(this, deck1PictureBox)); // Repaint the first deck. deck1PictureBox.Refresh(); // Draw the outer frame of the selected cell. GraphicContext.DrawOuterFrameCell(mouseCellX, mouseCellY, 5, this, deck1PictureBox); } } else { // Unselect the cell in the first deck. mouseCellX = -1; mouseCellY = -1; // Repaint the first deck. deck1PictureBox.Refresh(); } }
private void DeckPictureBoxMouseMove(object sender, MouseEventArgs e) { if (currentShip != -1) { if (GraphicContext.GetCoorX(this, deckPictureBox) != -1 && GraphicContext.GetCoorY(this, deckPictureBox) != -1) { if (GraphicContext.GetCell(GraphicContext.GetCoorX(this, deckPictureBox)) != mouseCellX || GraphicContext.GetCell(GraphicContext.GetCoorY(this, deckPictureBox)) != mouseCellY) { mouseCellX = GraphicContext.GetCell(GraphicContext.GetCoorX(this, deckPictureBox)); mouseCellY = GraphicContext.GetCell(GraphicContext.GetCoorY(this, deckPictureBox)); deckPictureBox.Refresh(); if (shipRotation) { for (int i = 0; i < Game.shipLengths[currentShip]; i++) { if (mouseCellX + i <= 9) { GraphicContext.DrawInnerFrameCell(mouseCellX + i, mouseCellY, currentShip, this, deckPictureBox); } else { break; } } } else { for (int i = 0; i < Game.shipLengths[currentShip]; i++) { if (mouseCellY + i <= 9) { GraphicContext.DrawInnerFrameCell(mouseCellX, mouseCellY + i, currentShip, this, deckPictureBox); } else { break; } } } } } else { if (mouseCellX != -1 || mouseCellY != -1) { mouseCellX = -1; mouseCellY = -1; deckPictureBox.Refresh(); } } } }
private void deck1PictureBoxPaint(object sender, PaintEventArgs e) { GraphicContext.DrawSunkenShips(opponentPlayer.ShipSet, opponentPlayer.ShipLeftCells, e); GraphicContext.DrawDeckStatus(opponentPlayer.RevealedCells, opponentPlayer.ShipSet, e); if (opponentPlayer.LastRevieledCells[0] != -1 && opponentPlayer.LastRevieledCells[1] != -1) { GraphicContext.DrawOuterFrameCell(opponentPlayer.LastRevieledCells[0], opponentPlayer.LastRevieledCells[1], 6, e); } }
private void deck2PictureBoxPaint(object sender, PaintEventArgs e) { GraphicContext.DrawShipSet(yourPlayer.ShipSet, e); GraphicContext.DrawDeckStatus(yourPlayer.RevealedCells, yourPlayer.ShipSet, e); if (yourPlayer.LastRevieledCells[0] != -1 && yourPlayer.LastRevieledCells[1] != -1) { GraphicContext.DrawOuterFrameCell(yourPlayer.LastRevieledCells[0], yourPlayer.LastRevieledCells[1], 7, e); } }
private void deck1PictureBoxMouseMove(object sender, MouseEventArgs e) { if (GraphicContext.GetCoorX(this, deck1PictureBox) != -1 && GraphicContext.GetCoorY(this, deck1PictureBox) != -1) { if (GraphicContext.GetCell(GraphicContext.GetCoorX(this, deck1PictureBox)) != mouseCellX || GraphicContext.GetCell(GraphicContext.GetCoorY(this, deck1PictureBox)) != mouseCellY) { mouseCellX = GraphicContext.GetCell(GraphicContext.GetCoorX(this, deck1PictureBox)); mouseCellY = GraphicContext.GetCell(GraphicContext.GetCoorY(this, deck1PictureBox)); deck1PictureBox.Refresh(); GraphicContext.DrawOuterFrameCell(mouseCellX, mouseCellY, 5, this, deck1PictureBox); } } else { mouseCellX = -1; mouseCellY = -1; deck1PictureBox.Refresh(); } }
private void DeckPictureBoxPaint(object sender, PaintEventArgs e) { GraphicContext.DrawShipSet(player.ShipSet, e); }
private void DeckPictureBoxMouseMove(object sender, MouseEventArgs e) { // Is there any ship selected? if (currentShip != -1) { // Are we on the grid of the deck? if (GraphicContext.GetCoorX(this, deckPictureBox) != -1 && GraphicContext.GetCoorY(this, deckPictureBox) != -1) { // Has the mouse selected cell changed? if (GraphicContext.GetCell(GraphicContext.GetCoorX(this, deckPictureBox)) != mouseCellX || GraphicContext.GetCell(GraphicContext.GetCoorY(this, deckPictureBox)) != mouseCellY) { // Rewrite Mouse cell information. mouseCellX = GraphicContext.GetCell(GraphicContext.GetCoorX(this, deckPictureBox)); mouseCellY = GraphicContext.GetCell(GraphicContext.GetCoorY(this, deckPictureBox)); // Reraw the deck. deckPictureBox.Refresh(); // Is the horizontal rotation on? if (shipRotation) { // Deploy current ship with its color into the deck. for (int i = 0; i < Game.shipLengths[currentShip]; i++) { // Do not corss the boundaries. if (mouseCellX + i <= 9) { GraphicContext.DrawInnerFrameCell(mouseCellX + i, mouseCellY, currentShip, this, deckPictureBox); } else { break; } } } else { // Vertical rotation is on. for (int i = 0; i < Game.shipLengths[currentShip]; i++) { if (mouseCellY + i <= 9) { GraphicContext.DrawInnerFrameCell(mouseCellX, mouseCellY + i, currentShip, this, deckPictureBox); } else { break; } } } } } else { // Out of the boundaries of the deck. if (mouseCellX != -1 || mouseCellY != -1) { mouseCellX = -1; mouseCellY = -1; // Reraw the deck. deckPictureBox.Refresh(); } } } }