void engine_RoundComplete(GameMap gameMap, int round) { foreach (var player in gameMap.RegisteredPlayers) { ConsoleRender.RenderToConsolePretty(gameMap, player.PlayerType); } }
private void EngineOnGameStarted(GameMap gameMap) { foreach (var player in gameMap.RegisteredPlayers) { ConsoleRender.RenderToConsolePretty(gameMap, player.PlayerType); } }