void engine_RoundComplete(GameMap gameMap, int round)
 {
     foreach (var player in gameMap.RegisteredPlayers)
     {
         ConsoleRender.RenderToConsolePretty(gameMap, player.PlayerType);
     }
 }
 private void EngineOnGameStarted(GameMap gameMap)
 {
     foreach (var player in gameMap.RegisteredPlayers)
     {
         ConsoleRender.RenderToConsolePretty(gameMap, player.PlayerType);
     }
 }