public ShipType TakeTurn(BattleshipBoard enemy) { var random = new Random(); int row = random.Next(10); int col = random.Next(10); var target = new RowCol(row, col); if (lastGo.Hit == ShipType.Hit) { var temp = lastGo.LastRowCol.FindAdjacentEmptyCell(enemy); if (temp.IsValid()) { target = temp; } } lastGo.Hit = ShipType.Miss; while (!enemy.findPossibleTarget(target)) { row = random.Next(10); col = random.Next(10); target = new RowCol(row, col); } lastGo.Hit = enemy.FireMissile(target); lastGo.LastRowCol = target; switch (lastGo.Hit) { case ShipType.Battleship: case ShipType.Carrier: case ShipType.Cruiser: case ShipType.Destroyer: case ShipType.Submarine: Console.WriteLine($"You hit my {lastGo.Hit.ToString()}"); lastGo.Hit = ShipType.Hit; break; case ShipType.Water: Console.WriteLine($"Miss!!!"); lastGo.Hit = ShipType.Miss; break; } return(lastGo.Hit); }
public void LayoutBoard4Player() { FleetBoard = new BattleshipBoard(); FleetBoard.NewBoard(); }