public void DeployShip(int posX, int posY, bool horizontal) { /*if (isHorizontal) * { * if (((posX + size) > map.Width && posX < map.PosX) && (posY > map.Height && posY < map.PosY)) * { * return; * } * } * else if (!isHorizontal) * { * if (((posX + size) > map.Width && posX < map.PosX) && (posY > map.Height && posY < map.PosY)) * { * return; * } * }*/ // CHECK SURROUNDING TILES BEFORE DEPLOYING!!! // Deploy ship. for (int i = 0; i < size; i++) { int nextPosX = (isHorizontal == true ? posX + i : posX); int nextPosY = (isHorizontal == true ? posY : posY + i); map.OccupyTile(posX, posY); Draw(); } }
public void StringToMap(IPEndPoint endPoint, string mapInfo) { string[] map = mapInfo.Split(','); int stringPos = 0; for (int i = 0; i < 10; i++) { for (int j = 0; j < 10; j++) { if (map[stringPos] == "1") { if (endPoint == playerOneEP) { playerOneMap.OccupyTile(i, j); } else if (endPoint == playerTwoEP) { playerTwoMap.OccupyTile(i, j); } } stringPos++; } } }