public void ClickButtonDirection(object sender, EventArgs e) { _tableDirection.Visible = true; _tableDirection.Text = "PRESS ANY EMPTY CELL FOR SETTING SHIP "; Application.DoEvents(); DirectionButton buttonDirection = (DirectionButton)sender; if (_currentGame.HasAllShipsPlayer()) { return; } _currentGame.SetOneShip(buttonDirection.CurrentDirection); for (int OY = 0; OY < 10; OY++) { for (int OX = 0; OX < 10; OX++) { _buttonsPlayer[OY, OX].CellCondition = _currentGame.GetMapManualCondition(OY, OX); } } for (int OY = 0; OY < 10; OY++) { for (int OX = 0; OX < 10; OX++) { _buttonsPlayer[OY, OX].Click += ClickSettingShipButton; } } PrintPlayerMap(_buttonsPlayer, string.Empty); HideDirectionButtons(); if (_currentGame.HasAllShipsPlayer()) { _tableDirection.Visible = false; for (int OY = 0; OY < 10; OY++) { for (int OX = 0; OX < 10; OX++) { _buttonsPlayer[OY, OX].Click -= ClickSettingShipButton; } } _currentGame.PlayerMap = _currentGame.PlayerMapManualInput; _currentGame.PlayerMap.InjuredShip += ChangeMapCellInjuredPlayer; _currentGame.PlayerMap.DestroyedShip += ChangeMapCellDestroyedPlayer; _currentGame.PlayerMap.MissedCell += ChangeMapCellPastPlayer; SetEnemyGameMap(); } }
private void SetDirectionButtons() { _fourDirections = new DirectionButton[4]; for (Direction i = Direction.Up; i <= Direction.Left; i++) { _fourDirections[(int)(i - 1)] = new DirectionButton(i); switch (i) { case Direction.Up: _fourDirections[(int)(i - 1)].Location = new Point(150, 100); break; case Direction.Right: _fourDirections[(int)(i - 1)].Location = new Point(250, 200); break; case Direction.Down: _fourDirections[(int)(i - 1)].Location = new Point(150, 300); break; case Direction.Left: _fourDirections[(int)(i - 1)].Location = new Point(50, 200); break; default: break; } _fourDirections[(int)(i - 1)].Size = new Size(100, 40); _fourDirections[(int)(i - 1)].Font = new System.Drawing.Font("Microsoft Sans Serif", 13.75F, System.Drawing.FontStyle.Bold); _fourDirections[(int)(i - 1)].ForeColor = Color.Red; _fourDirections[(int)(i - 1)].Text = i.ToString(); _fourDirections[(int)(i - 1)].Click += new EventHandler(ClickButtonDirection); _fourDirections[(int)(i - 1)].Visible = false; Controls.Add(_fourDirections[(int)(i - 1)]); } }