private static void PlayHitSequence(int row, int column, bool showAnimation) { if (showAnimation) { UtilityFunctions.AddExplosion(row, column); } Audio.PlaySoundEffect(GameResources.GameSound("Hit")); UtilityFunctions.DrawAnimationSequence(); }
private static void PlayMissSequence(int row, int column, bool showAnimation) { if (showAnimation) { UtilityFunctions.AddSplash(row, column); } Audio.PlaySoundEffect(GameResources.GameSound("Miss")); UtilityFunctions.DrawAnimationSequence(); }
private static void PlayHitSequence(int row, int column, bool showAnimation) { Console.WriteLine("in playHitSequence"); if (showAnimation) { Console.WriteLine("playHitSequence show animation"); UtilityFunctions.AddExplosion(row, column); Console.WriteLine("playHitSequence finish animation"); } Console.WriteLine("playHitSequence play sound"); Audio.PlaySoundEffect(GameResources.GameSound("Hit")); if (showAnimation) { Console.WriteLine("playHitSequence draw animation"); UtilityFunctions.DrawAnimationSequence(); } }