// '' <summary> // '' Handles the processing of user input when the main menu is showing // '' </summary> public static void HandleSetupMenuInput() { bool handled; handled = MenuController.HandleMenuInput(SETUP_MENU, 1, 1); if (!handled) { MenuController.HandleMenuInput(MAIN_MENU, 0, 0); } }
// '' <summary> // '' Handle input in the game menu. // '' </summary> // '' <remarks> // '' Player can return to the game, surrender, or quit entirely // '' </remarks> public static void HandleGameMenuInput() { MenuController.HandleMenuInput(GAME_MENU, 0, 0); }
// '' <summary> // '' Handles the processing of user input when the main menu is showing // '' </summary> public static void HandleMainMenuInput() { MenuController.HandleMenuInput(MAIN_MENU, 0, 0); }