示例#1
0
 // '' <summary>
 // '' Draws the current state of the game to the screen.
 // '' </summary>
 // '' <remarks>
 // '' What is drawn depends upon the state of the game.
 // '' </remarks>
 public static void DrawScreen()
 {
     UtilityFunctions.DrawBackground();
     switch (CurrentState)
     {
         case GameState.ViewingMainMenu:
             MenuController.DrawMainMenu();
             break;
         case GameState.ViewingGameMenu:
             MenuController.DrawGameMenu();
             break;
         case GameState.AlteringSettings:
             MenuController.DrawSettings();
             break;
         case GameState.Deploying:
             DeploymentController.DrawDeployment();
             break;
         case GameState.Discovering:
             DiscoveryController.DrawDiscovery();
             break;
         case GameState.EndingGame:
             EndingGameController.DrawEndOfGame();
             break;
         case GameState.ViewingHighScores:
             HighScoreController.DrawHighScores();
             break;
     }
     UtilityFunctions.DrawAnimations();
     SwinGame.RefreshScreen();
 }
示例#2
0
        /// <summary>
        /// Draws the current state of the game to the screen.
        /// </summary>
        /// <remarks>
        /// What is drawn depends upon the state of the game.
        /// </remarks>
        public static void DrawScreen()
        {
            UtilityFunctions.DrawBackground();

            switch (CurrentState)
            {
            case var @case when @case == GameState.ViewingMainMenu:
            {
                MenuController.DrawMainMenu();
                break;
            }

            case var case1 when case1 == GameState.ViewingGameMenu:
            {
                MenuController.DrawGameMenu();
                break;
            }

            case var case2 when case2 == GameState.AlteringSettings:
            {
                MenuController.DrawSettings();
                break;
            }

            case var case3 when case3 == GameState.Deploying:
            {
                DeploymentController.DrawDeployment();
                break;
            }

            case var case4 when case4 == GameState.Discovering:
            {
                DiscoveryController.DrawDiscovery();
                break;
            }

            case var case5 when case5 == GameState.EndingGame:
            {
                EndingGameController.DrawEndOfGame();
                break;
            }

            case var case6 when case6 == GameState.ViewingHighScores:
            {
                HighScoreController.DrawHighScores();
                break;
            }
            }

            UtilityFunctions.DrawAnimations();

            SwinGame.RefreshScreen();
        }
        /// <summary>
        /// Draws the current state of the game to the screen.
        /// </summary>
        /// <remarks>
        /// What is drawn depends upon the state of the game.
        /// </remarks>
        public static void DrawScreen()
        {
            UtilityFunctions.DrawBackground();

            if (CurrentState == GameState.ViewingMainMenu)
            {
                MenuController.DrawMainMenu();
            }
            else if (CurrentState == GameState.ViewingGameMenu)
            {
                MenuController.DrawGameMenu();
            }
            else if (CurrentState == GameState.AlteringSettings)
            {
                MenuController.DrawSettings();
            }
            else if (CurrentState == GameState.Deploying)
            {
                DeploymentController.DrawDeployment();
            }
            else if (CurrentState == GameState.Discovering)
            {
                DiscoveryController.DrawDiscovery();
            }
            else if (CurrentState == GameState.EndingGame)
            {
                EndingGameController.DrawEndOfGame();
            }
            else if (CurrentState == GameState.ViewingHighScores)
            {
                HighScoreController.DrawHighScores();
            }

            UtilityFunctions.DrawAnimations();

            SwinGame.RefreshScreen();
        }