public ClientThread(TcpClient tcpClient, ClientClass client) { TcpClient = tcpClient; this.reader = new StreamReader(tcpClient.GetStream(), Encoding.ASCII); this.writer = new StreamWriter(tcpClient.GetStream(), Encoding.ASCII); this.client = client; }
public GameForm(ClientClass client, string name) { DoubleBuffered = true; this.name = name.Remove(0, 9).Replace(System.Environment.NewLine, ""); this.client = client; StartGame(); this.LabelPlayerNumber.Text += "2"; }
private void buttonConnect_Click(object sender, EventArgs e) { client = new TcpClient(textBoxIP.Text, int.Parse(textBoxPort.Text)); ClientClass tcpclient = new ClientClass(client); Form z = new NewGame(false, naam, tcpclient, this, textBoxIP.Text, textBoxPort.Text); z.Show(); this.Hide(); }
public NewGame(bool isHost, string name, ClientClass client, Form oldForm, string ip, string port) { Player2 = name; this.Name = "Load game"; this.oldForm = oldForm; this.isHost = isHost; this.client = client; this.ip = ip; this.port = port; InitializeComponent(); this.button_Start.Hide(); this.label_Player2.Text += Player2; label_PlayerOne.Text += Player1; //Packet_NameMessage temp1 = (Packet_NameMessage)client.received; //label_PlayerOne.Text += temp1.message; }
public OpponentForm(ClientClass client, GameForm form) { this.form = form; this.client = client; StartGame(); }