public BattlelogiumConfigEditor(BattlelogiumConfiguration config) { System.Windows.Forms.Application.EnableVisualStyles(); InitializeComponent(); this.config = config; //Load General Settings this.waitTimeToKillOrigin_input.Value = config.WaitTimeToKillOrigin; this.customJsEnabled_input.Checked = config.CustomJsEnabled; this.directToCampaign_input.Checked = config.DirectToCampaign; this.checkUpdates_input.Checked = config.CheckUpdates; this.useSoftwareRender_input.Checked = config.UseSoftwareRender; this.startOrigin_input.Checked = config.HandleOrigin; //Apply window height maximum and minimums this.windowHeight_input.Maximum = (decimal) SystemParameters.PrimaryScreenHeight; this.windowWidth_input.Maximum = (decimal) SystemParameters.PrimaryScreenWidth; this.windowHeight_input.Minimum = 400; this.windowWidth_input.Minimum = 400; //Load Window Settings this.windowedMode_input.Checked = config.WindowedMode; this.startMaximized_input.Checked = config.StartMaximized; this.noBorder_input.Checked = config.NoBorder; this.windowHeight_input.Value = config.WindowHeight; this.windowWidth_input.Value = config.WindowWidth; if (this.CheckForParFix()) this.parFixBtn.Text = "Restore Origin Requirement"; if (!File.Exists(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "BattlelogiumParManager.exe"))) this.parFixBtn.Enabled = false; this.Refresh(); }
public BattlelogiumConfigEditor(BattlelogiumConfiguration config) { System.Windows.Forms.Application.EnableVisualStyles(); InitializeComponent(); this.config = config; //Load General Settings this.waitTimeToKillOrigin_input.Value = config.WaitTimeToKillOrigin; this.customJsEnabled_input.Checked = config.CustomJsEnabled; this.directToCampaign_input.Checked = config.DirectToCampaign; this.checkUpdates_input.Checked = config.CheckUpdates; this.useSoftwareRender_input.Checked = config.UseSoftwareRender; this.startOrigin_input.Checked = config.HandleOrigin; //Apply window height maximum and minimums this.windowHeight_input.Maximum = (decimal)SystemParameters.PrimaryScreenHeight; this.windowWidth_input.Maximum = (decimal)SystemParameters.PrimaryScreenWidth; this.windowHeight_input.Minimum = 400; this.windowWidth_input.Minimum = 400; //Load Window Settings this.windowedMode_input.Checked = config.WindowedMode; this.startMaximized_input.Checked = config.StartMaximized; this.noBorder_input.Checked = config.NoBorder; this.windowHeight_input.Value = config.WindowHeight; this.windowWidth_input.Value = config.WindowWidth; if (this.CheckForParFix()) { this.parFixBtn.Text = "Restore Origin Requirement"; } if (!File.Exists(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "BattlelogiumParManager.exe"))) { this.parFixBtn.Enabled = false; } this.Refresh(); }
public BattlelogiumMain() { // Attach a console instance to process Utilities.AttachConsole(-1); //The Steam Overlay will not work if we show splash by the SplashScreen build action, so we manually show it. splash.Show(true); Console.WriteLine(String.Empty); Utilities.Log("Battlelogium is licensed under GNU GPL v3"); Utilities.Log("Battlelogium does not come with any warranty"); Utilities.Log("neither express nor implied"); Console.WriteLine(String.Empty); Utilities.Log("!---Begin Log---!"); Utilities.Log("Version: " + Assembly.GetEntryAssembly().GetName().Version.ToString()); Utilities.Log("=================="); Console.WriteLine(String.Empty); Utilities.Log("new BattlelogiumConfiguration()"); config = new BattlelogiumConfiguration(); Utilities.Log(config.ConfigDump()); Utilities.Log("StartupConnectionCheck()"); this.StartupConnectionCheck(); if (config.DirectToCampaign) //If we're going directly to campaign, there is no need to initialize the main window { splash.Close(TimeSpan.Zero); //Close the splash screen or it will hang. Utilities.Log("Closing += WrapperClosing"); this.Closing += WrapperClosing; //Since we don't call InitializeComponent, we need to manually add the closing event handler Utilities.Log("StartBF3Campaign"); this.StartBF3Campaign(); } else { if (config.HandleOrigin) { Utilities.Log("StartOriginProcess(/StartClientMinimized)"); this.StartOriginProcess("/StartClientMinimized"); } Utilities.Log("InitializeComponent()"); this.InitializeComponent(); Utilities.Log("SetupStoryboards()"); this.SetupStoryboards(); Utilities.Log("ApplyWindowedModeSettings()"); this.ApplyWindowedModeSettings(); Utilities.Log("blinkLoading.Begin()"); this.blinkLoading.Begin(); Utilities.Log("Battlelog.Websession = CreateBattlelogWebSession()"); this.Battlelog.WebSession = CreateBattlelogWebSession(); if (config.CheckUpdates) { Utilities.Log("new UpdateNotifier(Assembly.GetEntryAssembly().GetName().Version).run()"); new UpdateNotifier(Assembly.GetEntryAssembly().GetName().Version, this.Dispatcher).run(); } if (config.UseSoftwareRender) { Utilities.Log("RenderOptions.ProcessRenderMode = RenderMode.SoftwareOnly"); RenderOptions.ProcessRenderMode = RenderMode.SoftwareOnly; } } }
public BattlelogiumMain() { // Attach a console instance to process Utilities.AttachConsole(-1); //The Steam Overlay will not work if we show splash by the SplashScreen build action, so we manually show it. splash.Show(true); Console.WriteLine(String.Empty); Utilities.Log("Battlelogium is licensed under GNU GPL v3"); Utilities.Log("Battlelogium does not come with any warranty"); Utilities.Log("neither express nor implied"); Console.WriteLine(String.Empty); Utilities.Log("!---Begin Log---!"); Utilities.Log("Version: " + Assembly.GetEntryAssembly().GetName().Version.ToString()); Utilities.Log("=================="); Console.WriteLine(String.Empty); if (Process.GetProcessesByName("Battlelogium").Length > 1) { Utilities.Log("Process.GetProcessesByName(Battlelogium).Length > 1"); CustomMessageBox.Show("There can only be one instance of Battlelogium running at a time. Wait for the other instance to close and try again"); this.Close(); return; } Utilities.Log("BattlelogiumMain.config = new BattlelogiumConfiguration()"); this.config = new BattlelogiumConfiguration(); Utilities.Log(config.ConfigDump()); Utilities.Log("BattlelogiumMain.StartupConnectionCheck()"); this.StartupConnectionCheck(); splash.Close(TimeSpan.Zero); //Close the splash screen or it will hang. if (config.DirectToCampaign) //If we're going directly to campaign, there is no need to initialize the main window { Utilities.Log("BattlelogiumMain.Closing += Window_Closing"); this.Closing += Window_Closing; //Since we don't call InitializeComponent, we need to manually add the closing event handler Utilities.Log("BattlelogiumMain.StartBF3Campaign()"); this.StartBF3Campaign(); } else { if (config.HandleOrigin) { Utilities.Log("BattlelogiumMain.StartOriginProcess(/StartClientMinimized)"); this.retainOrigin = ManagedOrigin.CheckIfOriginIsRunning(); Utilities.Log("retainOrigin = " + retainOrigin.ToString()); Utilities.Log("this.managedOrigin = new ManagedOrigin(/StartClientMinimized)"); this.managedOrigin = new ManagedOrigin("/StartClientMinimized"); try{ this.managedOrigin.StartOriginProcess(); }catch(Exception e){ HandleOriginException(e); } } Utilities.Log("BattlelogiumMain.InitializeComponent()"); this.InitializeComponent(); this.VersionLabel.Content = "Battlelogium " + Assembly.GetEntryAssembly().GetName().Version.ToString(); Utilities.Log("BattlelogiumMain.SetupStoryboards()"); this.SetupStoryboards(); if (config.WindowedMode) { Utilities.Log("BattlelogiumMain.SetWindowed()"); this.SetWindowed(); } Utilities.Log("this.blinkLoading.Begin()"); this.blinkLoading.Begin(); Utilities.Log("this.Battlelog.Websession = CreateBattlelogWebSession()"); this.Battlelog.WebSession = CreateBattlelogWebSession(); if (config.CheckUpdates) { Utilities.Log("Check Updates: new UpdateNotifier(Assembly.GetEntryAssembly().GetName().Version).run()"); new UpdateNotifier(Assembly.GetEntryAssembly().GetName().Version, this.Dispatcher).run(); } if (config.UseSoftwareRender) { Utilities.Log("RenderOptions.ProcessRenderMode = RenderMode.SoftwareOnly"); RenderOptions.ProcessRenderMode = RenderMode.SoftwareOnly; } this.notifyIcon.Icon = System.Drawing.Icon.ExtractAssociatedIcon(Path.Combine(AppDomain.CurrentDomain.BaseDirectory,"Battlelogium.exe")); this.notifyIcon.Text = String.Format("Battlelogium {0} is running",Assembly.GetEntryAssembly().GetName().Version.ToString()); this.notifyIcon.Visible = true; } }
public BattlelogiumMain() { // Attach a console instance to process Utilities.AttachConsole(-1); //The Steam Overlay will not work if we show splash by the SplashScreen build action, so we manually show it. splash.Show(true); Console.WriteLine(String.Empty); Utilities.Log("Battlelogium is licensed under GNU GPL v3"); Utilities.Log("Battlelogium does not come with any warranty"); Utilities.Log("neither express nor implied"); Console.WriteLine(String.Empty); Utilities.Log("!---Begin Log---!"); Utilities.Log("Version: " + Assembly.GetEntryAssembly().GetName().Version.ToString()); Utilities.Log("=================="); Console.WriteLine(String.Empty); if (Process.GetProcessesByName("Battlelogium").Length > 1) { Utilities.Log("Process.GetProcessesByName(Battlelogium).Length > 1"); CustomMessageBox.Show("There can only be one instance of Battlelogium running at a time. Wait for the other instance to close and try again"); this.Close(); return; } Utilities.Log("BattlelogiumMain.config = new BattlelogiumConfiguration()"); this.config = new BattlelogiumConfiguration(); Utilities.Log(config.ConfigDump()); Utilities.Log("BattlelogiumMain.StartupConnectionCheck()"); this.StartupConnectionCheck(); splash.Close(TimeSpan.Zero); //Close the splash screen or it will hang. if (config.DirectToCampaign) //If we're going directly to campaign, there is no need to initialize the main window { Utilities.Log("BattlelogiumMain.Closing += Window_Closing"); this.Closing += Window_Closing; //Since we don't call InitializeComponent, we need to manually add the closing event handler Utilities.Log("BattlelogiumMain.StartBF3Campaign()"); this.StartBF3Campaign(); } else { if (config.HandleOrigin) { Utilities.Log("BattlelogiumMain.StartOriginProcess(/StartClientMinimized)"); this.retainOrigin = ManagedOrigin.CheckIfOriginIsRunning(); Utilities.Log("retainOrigin = " + retainOrigin.ToString()); Utilities.Log("this.managedOrigin = new ManagedOrigin(/StartClientMinimized)"); this.managedOrigin = new ManagedOrigin("/StartClientMinimized"); try{ this.managedOrigin.StartOriginProcess(); }catch (Exception e) { HandleOriginException(e); } } Utilities.Log("BattlelogiumMain.InitializeComponent()"); this.InitializeComponent(); this.VersionLabel.Content = "Battlelogium " + Assembly.GetEntryAssembly().GetName().Version.ToString(); Utilities.Log("BattlelogiumMain.SetupStoryboards()"); this.SetupStoryboards(); if (config.WindowedMode) { Utilities.Log("BattlelogiumMain.SetWindowed()"); this.SetWindowed(); } Utilities.Log("this.blinkLoading.Begin()"); this.blinkLoading.Begin(); Utilities.Log("this.Battlelog.Websession = CreateBattlelogWebSession()"); this.Battlelog.WebSession = CreateBattlelogWebSession(); if (config.CheckUpdates) { Utilities.Log("Check Updates: new UpdateNotifier(Assembly.GetEntryAssembly().GetName().Version).run()"); new UpdateNotifier(Assembly.GetEntryAssembly().GetName().Version, this.Dispatcher).run(); } if (config.UseSoftwareRender) { Utilities.Log("RenderOptions.ProcessRenderMode = RenderMode.SoftwareOnly"); RenderOptions.ProcessRenderMode = RenderMode.SoftwareOnly; } this.notifyIcon.Icon = System.Drawing.Icon.ExtractAssociatedIcon(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Battlelogium.exe")); this.notifyIcon.Text = String.Format("Battlelogium {0} is running", Assembly.GetEntryAssembly().GetName().Version.ToString()); this.notifyIcon.Visible = true; } }