/// <summary>
        /// When a server connects, it needs to be validated. Once that happens, this
        /// method is called, and it allows the server to bee seen in the Serverlist
        /// </summary>
        /// <param name="remote">The remote IP of the server</param>
        private void ValidateServer(IPEndPoint remote)
        {
            string     key = String.Format("{0}:{1}", remote.Address, remote.Port);
            GameServer server;

            // try to fetch the existing server
            if (!Servers.TryGetValue(key, out server))
            {
                // If the key exists, then what gives?
                if (Servers.ContainsKey(key) && !Servers.TryGetValue(key, out server))
                {
                    Program.ErrorLog.Write("NOTICE: [MasterServer.ValidateServer] Unable to fetch a connected server.");
                }
                return;
            }

            // Server is valid
            server.IsValidated   = true;
            server.LastRefreshed = DateTime.Now;
            server.LastPing      = DateTime.Now;

            // Update or add the new server
            if (Debugging)
            {
                DebugLog.Write("Adding Validated Server to Serverlist: " + key);
            }
            Servers.AddOrUpdate(key, server, (k, old) => { return(server); });

            // Update the Dababase
            try
            {
                using (MasterDatabase Driver = new MasterDatabase())
                {
                    Driver.AddOrUpdateServer(server);
                }
            }
            catch (Exception e)
            {
                Program.ErrorLog.Write("ERROR: [MasterDatabase.AddOrUpdateServer] " + e.Message);
            }
        }
示例#2
0
        /// <summary>
        /// When a server connects, it needs to be validated. Once that happens, this
        /// method is called, and it allows the server to bee seen in the Serverlist
        /// </summary>
        /// <param name="remote">The remote IP of the server</param>
        private void ValidateServer(IPEndPoint remote)
        {
            string     key = String.Format("{0}:{1}", remote.Address, remote.Port);
            GameServer server;

            // try to fetch the existing server, if its not here... we have bigger problems
            if (!Servers.TryGetValue(key, out server))
            {
                Program.ErrorLog.Write("NOTICE: [MasterServer.ValidateServer] We encountered a strange error trying to fetch a connected server.");
                return;
            }

            // Server is valid
            server.IsValidated   = true;
            server.LastRefreshed = DateTime.Now;
            server.LastPing      = DateTime.Now;

            // Update or add the new server
            if (Debugging)
            {
                DebugLog.Write("Adding Validated Server to Serverlist: " + key);
            }
            Servers.AddOrUpdate(key, server, (k, old) => { return(server); });

            // Update the Dababase
            try
            {
                using (MasterDatabase Driver = new MasterDatabase())
                {
                    Driver.AddOrUpdateServer(server);
                }
            }
            catch (Exception e)
            {
                Program.ErrorLog.Write("ERROR: [MasterDatabase.AddOrUpdateServer] " + e.Message);
            }
        }