示例#1
0
        /// <summary>
        /// This method called for each data item during databinding operation
        /// You have to bind data item properties to ui elements in order to display them.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnItemDataBinding(object sender, TreeViewItemDataBindingArgs e)
        {
            GameObject dataItem = e.Item as GameObject;

            //TreeData dataItem = e.Item as TreeData;
            if (dataItem != null)
            {
                //We display dataItem.name using UI.Text
                Text text = e.ItemPresenter.GetComponentInChildren <Text>(true);
                text.text = dataItem.name;

                //Load icon from resources
                Image icon = e.ItemPresenter.GetComponentsInChildren <Image>()[4];
                icon.sprite = Resources.Load <Sprite>("cube");

                //And specify whether data item has children(to display expander arrow if needed)
                foreach (string s in names)
                {
                    if (dataItem.name.Equals(s))
                    {
                        e.HasChildren = true;
                    }
                }
            }
        }
示例#2
0
        /// <summary>
        /// This method called for each data item during databinding operation
        /// You have to bind data item properties to ui elements in order to display them.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnItemDataBinding(object sender, TreeViewItemDataBindingArgs e)
        {
            GameObject dataItem = e.Item as GameObject;

            if (dataItem != null)
            {
                //We display dataItem.name using UI.Text
                Text text = e.ItemPresenter.GetComponentInChildren <Text>(true);
                text.text = dataItem.name;

                //Load icon from resources
                Image icon = e.ItemPresenter.GetComponentsInChildren <Image>()[4];
                TreeView.SelectionChanged += OnSelectionChanged;
                icon.sprite = Resources.Load <Sprite>("cube");

                //Load icon from resources
                Image icon2 = e.ItemPresenter.GetComponentsInChildren <Image>()[5];
                icon2.sprite = Resources.Load <Sprite>("ExpandSelf");

                //Load icon from resources
                Image icon3 = e.ItemPresenter.GetComponentsInChildren <Image>()[6];
                icon3.sprite = Resources.Load <Sprite>("Expand");

                //Load icon from resources
                Image icon4 = e.ItemPresenter.GetComponentsInChildren <Image>()[7];
                icon4.sprite = Resources.Load <Sprite>("Hide");

                //And specify whether data item has children (to display expander arrow if needed)
                if (dataItem.name != "TreeView")
                {
                    e.HasChildren = dataItem.transform.childCount > 0;
                }
            }
        }
        private void OnItemDataBinding(object sender, TreeViewItemDataBindingArgs e)
        {
            GameObject gameObject = e.Item as GameObject;

            if (!Object.op_Inequality((Object)gameObject, (Object)null))
            {
                return;
            }
            ((Text)e.ItemPresenter.GetComponentInChildren <Text>(true)).set_text(((Object)gameObject).get_name());
            ((Image)e.ItemPresenter.GetComponentsInChildren <Image>()[4]).set_sprite((Sprite)Resources.Load <Sprite>("cube"));
            if (!(((Object)gameObject).get_name() != "TreeView"))
            {
                return;
            }
            e.HasChildren = gameObject.get_transform().get_childCount() > 0;
        }