public void FinishExpansion() { TreeViewItem item = pendingItem; ItemExpandingArgs args = new ItemExpandingArgs(item.Item); IEnumerable children = args.Children; int containerIndex = item.transform.GetSiblingIndex(); int itemIndex = IndexOf(item.Item); item.CanExpand = children != null; if (item.CanExpand) { foreach (object childItem in children) { containerIndex++; itemIndex++; TreeViewItem childContainer = (TreeViewItem)InstantiateItemContainer(containerIndex); childContainer.Parent = item; childContainer.Item = childItem; InsertItem(itemIndex, childItem); DataBindItem(childItem, childContainer); } UpdateSelectedItemIndex(); } }
public void Expand(TreeViewItem item) { if (this.m_expandSilently || this.ItemExpanding == null) { return; } ItemExpandingArgs e = new ItemExpandingArgs(item.Item); this.ItemExpanding((object)this, e); IEnumerable children = e.Children; int siblingIndex = ((Component)item).get_transform().GetSiblingIndex(); int index = this.IndexOf(item.Item); item.CanExpand = children != null; if (!item.CanExpand) { return; } foreach (object obj in children) { ++siblingIndex; ++index; this.InsertItem(index, obj); TreeViewItem treeViewItem = (TreeViewItem)this.InstantiateItemContainer(siblingIndex); treeViewItem.Item = obj; treeViewItem.Parent = item; this.DataBindItem(obj, (ItemContainer)treeViewItem); } this.UpdateSelectedItemIndex(); }
private void OnItemExpanding(object sender, ItemExpandingArgs e) { GameObject gameObject = (GameObject)e.Item; if (gameObject.transform.childCount > 0) { GameObject[] children = new GameObject[gameObject.transform.childCount]; for (int i = 0; i < children.Length; ++i) { children[i] = gameObject.transform.GetChild(i).gameObject; } e.Children = children; } }
public void Expand(object item) { if (m_expandSilently) { return; } if (ItemExpanding != null) { TreeViewItemContainerData treeViewItemData = (TreeViewItemContainerData)GetItemContainerData(item); ItemExpandingArgs args = new ItemExpandingArgs(treeViewItemData.Item); ItemExpanding(this, args); IEnumerable children = args.Children.OfType <object>().ToArray(); int itemIndex = IndexOf(treeViewItemData.Item); VirtualizingTreeViewItem treeViewItem = (VirtualizingTreeViewItem)GetItemContainer(treeViewItemData.Item); if (treeViewItem != null) { treeViewItem.CanExpand = children != null; } else { treeViewItemData.CanExpand = children != null; } if (treeViewItemData.CanExpand) { foreach (object childItem in children) { itemIndex++; TreeViewItemContainerData childData = (TreeViewItemContainerData)Insert(itemIndex, childItem); VirtualizingTreeViewItem childContainer = (VirtualizingTreeViewItem)GetItemContainer(childItem); if (childContainer != null) { childContainer.Parent = treeViewItemData; } else { childData.Parent = treeViewItemData; } } UpdateSelectedItemIndex(); } } }
private void OnItemExpanding(object sender, ItemExpandingArgs e) { GameObject gameObject = (GameObject)e.Item; if (gameObject.get_transform().get_childCount() <= 0) { return; } GameObject[] gameObjectArray = new GameObject[gameObject.get_transform().get_childCount()]; for (int index = 0; index < gameObjectArray.Length; ++index) { gameObjectArray[index] = ((Component)gameObject.get_transform().GetChild(index)).get_gameObject(); } e.Children = (IEnumerable)gameObjectArray; }
private void OnItemExpanding(object sender, ItemExpandingArgs e) { //get parent data item (game object in our case) GameObject gameObject = (GameObject)e.Item; if (gameObject.transform.childCount > 0) { //get children GameObject[] children = new GameObject[gameObject.transform.childCount]; for (int i = 0; i < children.Length; ++i) { children[i] = gameObject.transform.GetChild(i).gameObject; } //Populate children collection e.Children = children; } }
private void OnItemExpanding(object sender, ItemExpandingArgs e) { //get parent data item (game object in our case) TreeData td = ((GameObject)e.Item).GetComponent <TreeData>(); int size = td.nodes.Count; if (size > 0) { //get children GameObject[] children = new GameObject[size]; for (int i = 0; i < td.nodes.Count; ++i) { children[i] = td.nodes[i]; } //Populate children collection e.Children = children; } }
private void OnItemExpanding(object sender, ItemExpandingArgs e) { //get parent data item (game object in our case) GameObject gameObject = (GameObject)e.Item; if (gameObject.transform.childCount > 0) { //get children List <GameObject> children = new List <GameObject>(); for (int i = 0; i < gameObject.transform.childCount; ++i) { GameObject child = gameObject.transform.GetChild(i).gameObject; children.Add(child); } //Populate children collection e.Children = children; } }
/// <summary> /// Expand Tree View Item /// </summary> /// <param name="item">tree view item to expand</param> public void Expand(TreeViewItem item) { if (m_expandSilently) { return; } pendingItem = item; if (ItemExpanding != null) { ItemExpandingArgs args = new ItemExpandingArgs(item.Item); ItemExpanding(this, args); IEnumerable children = args.Children; int containerIndex = item.transform.GetSiblingIndex(); int itemIndex = IndexOf(item.Item); item.CanExpand = children != null; if (item.CanExpand) { foreach (object childItem in children) { containerIndex++; itemIndex++; TreeViewItem childContainer = (TreeViewItem)InstantiateItemContainer(containerIndex); childContainer.Parent = item; childContainer.Item = childItem; InsertItem(itemIndex, childItem); DataBindItem(childItem, childContainer); } UpdateSelectedItemIndex(); } } }