示例#1
0
        protected override void OnInspectorGUIOverride()
        {
            if (m_spline == null)
            {
                return;
            }

            if (ConvergingSpline)
            {
                if (GUILayout.Button("Cancel"))
                {
                    ConvergingSpline = null;
                }
                return;
            }
            GUILayout.BeginHorizontal();
            {
                GUILayout.BeginVertical();
                int curveIndex = (SelectedIndex - 1) / 3;

                if (GUILayout.Button("OUT -> Branch"))
                {
                    CreateBranch(m_spline, SelectedIndex, false);
                }



                if (curveIndex == m_spline.CurveCount - 1 && m_spline.NextSpline == null)
                {
                    if (m_spline.NextSpline == null)
                    {
                        if (GUILayout.Button("Append"))
                        {
                            SplineEditor.Append(m_spline);
                            Selection.activeGameObject = m_spline.GetSplineControlPoints().Last().gameObject;
                        }
                    }
                }

                if (curveIndex == 0 && m_spline.PrevSpline == null)
                {
                    if (m_spline.PrevSpline == null)
                    {
                        if (GUILayout.Button("Prepend"))
                        {
                            SplineEditor.Prepend(m_spline);
                            Selection.activeGameObject = m_spline.GetSplineControlPoints().First().gameObject;
                        }
                    }
                }

                if (GUILayout.Button("Insert"))
                {
                    SplineEditor.Insert(m_spline, SelectedIndex);
                    Selection.activeGameObject = m_spline.GetSplineControlPoints().ElementAt(SelectedIndex + 3).gameObject;
                }
                GUILayout.EndVertical();

                GUILayout.BeginVertical();

                if (GUILayout.Button("Branch -> IN"))
                {
                    CreateBranch(m_spline, SelectedIndex, true);
                }

                if (curveIndex == m_spline.CurveCount - 1 && m_spline.NextSpline == null)
                {
                    if (m_spline.NextSpline == null)
                    {
                        if (SceneView.lastActiveSceneView != null && SceneView.lastActiveSceneView.camera)
                        {
                            if (GUILayout.Button("To Cam"))
                            {
                                SplineEditor.AppendThrough(m_spline, SceneView.lastActiveSceneView.camera.transform);
                                Selection.activeGameObject = m_spline.GetSplineControlPoints().Last().gameObject;
                            }
                        }
                    }
                }

                if (curveIndex == 0 && m_spline.PrevSpline == null)
                {
                    if (m_spline.PrevSpline == null)
                    {
                        if (SceneView.lastActiveSceneView != null && SceneView.lastActiveSceneView.camera)
                        {
                            if (GUILayout.Button("To Cam"))
                            {
                                SplineEditor.PrependThrough(m_spline, SceneView.lastActiveSceneView.camera.transform);
                                Selection.activeGameObject = m_spline.GetSplineControlPoints().First().gameObject;
                            }
                        }
                    }
                }

                if (SelectedIndex >= 0 && curveIndex < m_spline.CurveCount)
                {
                    if (GUILayout.Button("Remove"))
                    {
                        Remove(m_spline, SelectedIndex);
                    }
                }

                GUILayout.EndVertical();
            }
            GUILayout.EndHorizontal();

            if (SelectedIndex == 0 && m_spline.PrevSpline == null ||
                SelectedIndex == m_spline.ControlPointCount - 1 && m_spline.NextSpline == null)
            {
                if (!m_spline.HasBranches(SelectedIndex))
                {
                    if (GUILayout.Button("Converge"))
                    {
                        if (m_spline.Loop)
                        {
                            EditorUtility.DisplayDialog("Unable to converge", "Unable to converge. Selected spline has loop.", "OK");
                        }
                        else
                        {
                            ConvergingSpline = m_spline;
                        }
                    }
                }
            }
            if (SelectedIndex < m_spline.ControlPointCount && SelectedIndex >= 0)
            {
                if (m_spline.HasBranches(SelectedIndex))
                {
                    if (GUILayout.Button("Separate"))
                    {
                        Separate(m_spline, SelectedIndex);
                    }
                }
            }

            if (GUILayout.Button("Align View To Point"))
            {
                if (SceneView.lastActiveSceneView != null)
                {
                    SplineControlPoint controlPoint = (SplineControlPoint)target;


                    SceneView.lastActiveSceneView.AlignViewToObject(controlPoint.transform);
                    SceneView.lastActiveSceneView.Repaint();
                }
            }

            base.OnInspectorGUIOverride();
        }