public static void Separate(SplineBase spline, int controlPointIndex) { RecordHierarchy(spline.Root, "Battlehub.Spline.Separate"); spline.Unselect(); spline.Disconnect(controlPointIndex); spline.Select(); EditorUtility.SetDirty(spline.Root); }
public static void Separate(SplineBase spline, int controlPointIndex) { spline.Unselect(); spline.Disconnect(controlPointIndex); spline.Select(); }