示例#1
0
        protected override void OnInspectorGUIOverride()
        {
            if (m_spline == null)
            {
                m_spline = GetTarget() as Spline;
            }

            if (m_spline == null)
            {
                return;
            }

            int curveIndex = (SelectedIndex - 1) / 3;

            GUILayout.BeginHorizontal();
            {
                if (curveIndex == m_spline.CurveCount - 1)
                {
                    if (GUILayout.Button("Append"))
                    {
                        Undo.RecordObject(m_spline, "Battlehub.Spline.Append");
                        m_spline.Extend();
                        EditorUtility.SetDirty(m_spline);
                        Selection.activeGameObject = m_spline.GetComponentsInChildren <SplineControlPoint>(true).Last().gameObject;
                    }
                }

                if (curveIndex == 0)
                {
                    if (GUILayout.Button("Prepend"))
                    {
                        Undo.RecordObject(m_spline, "Battlehub.Spline.Prepend");
                        m_spline.Extend(true);
                        EditorUtility.SetDirty(m_spline);
                        Selection.activeGameObject = m_spline.GetComponentsInChildren <SplineControlPoint>(true).First().gameObject;
                    }
                }
            }
            GUILayout.EndHorizontal();

            if (SelectedIndex >= 0 && curveIndex < m_spline.CurveCount)
            {
                if (GUILayout.Button("Remove"))
                {
                    Remove();
                }
            }

            base.OnInspectorGUIOverride();
        }
示例#2
0
        private static void Prepend()
        {
            GameObject selected = Selection.activeObject as GameObject;
            Spline     spline   = selected.GetComponentInParent <Spline>();

            Undo.RecordObject(spline, "Battlehub.Spline.Prepend");
            spline.Prepend();
            EditorUtility.SetDirty(spline);
            Selection.activeGameObject = spline.GetComponentsInChildren <SplineControlPoint>(true).First().gameObject;
        }
示例#3
0
        private static void Insert()
        {
            GameObject         selected  = Selection.activeObject as GameObject;
            Spline             spline    = selected.GetComponentInParent <Spline>();
            SplineControlPoint ctrlPoint = selected.GetComponent <SplineControlPoint>();

            Undo.RecordObject(spline, "Battlehub.Spline.Insert");

            spline.Insert((ctrlPoint.Index + 2) / 3);

            EditorUtility.SetDirty(spline);
            Selection.activeGameObject = spline.GetComponentsInChildren <SplineControlPoint>(true).ElementAt(ctrlPoint.Index + 3).gameObject;
        }