示例#1
0
        public static GameObject InstantiatePrefab(this GameObject prefab, Vector3 position, Quaternion rotation)
        {
            if (prefab == null)
            {
                return(null);
            }

            PersistentIgnore persistentIgnore = prefab.GetComponent <PersistentIgnore>();

            if (persistentIgnore != null)
            {
                return(persistentIgnore.InstantiatePrefab(prefab, position, rotation));
            }
            return(UnityObject.Instantiate(prefab, position, rotation));
        }