public object CreateConverter(MaterialEditor editor) { StandardMaterialValueConverter converter = new StandardMaterialValueConverter(); converter.Material = editor.Material; return(converter); }
public object GetValue(StandardMaterialValueConverter[] converters, Func <StandardMaterialValueConverter, object> getter) { if (converters == null || converters.Length == 0 || converters[0] == null) { return(null); } object val = getter(converters[0]); for (int i = 1; i < converters.Length; ++i) { StandardMaterialValueConverter converter = converters[i]; if (converter == null) { return(null); } object val2 = getter(converter); if (!Equals(val, val2)) { return(null); } } return(val); }
public void EraseAccessorTarget(object accessorRef, object target) { if (accessorRef is StandardMaterialValueConverter) { StandardMaterialValueConverter accessor = (StandardMaterialValueConverter)accessorRef; accessor.Material = target as Material; } else if (accessorRef is MaterialPropertyAccessor) { MaterialPropertyAccessor accessor = (MaterialPropertyAccessor)accessorRef; accessor.Material = target as Material; } }
public object CreateConverter(MaterialEditor editor) { object[] converters = new object[editor.Materials.Length]; Material[] materials = editor.Materials; for (int i = 0; i < materials.Length; ++i) { Material material = materials[i]; if (material != null) { converters[i] = new StandardMaterialValueConverter { Material = material }; } } return(converters); }
public MaterialPropertyDescriptor[] GetProperties(MaterialEditor editor, object converterObject) { PropertyEditorCallback valueChangedCallback = () => editor.BuildEditor(); StandardMaterialValueConverter converter = (StandardMaterialValueConverter)converterObject; PropertyInfo modeInfo = Strong.PropertyInfo((StandardMaterialValueConverter x) => x.Mode, "Mode"); PropertyInfo cutoffInfo = Strong.PropertyInfo((StandardMaterialValueConverter x) => x.Cutoff, "Cutoff"); PropertyInfo metallicMapInfo = Strong.PropertyInfo((StandardMaterialValueConverter x) => x.MetallicGlossMap, "MetallicGlossMap"); PropertyInfo bumpMapInfo = Strong.PropertyInfo((StandardMaterialValueConverter x) => x.BumpMap, "BumpMap"); PropertyInfo parallaxMapInfo = Strong.PropertyInfo((StandardMaterialValueConverter x) => x.ParallaxMap, "ParallaxMap"); PropertyInfo occlusionMapInfo = Strong.PropertyInfo((StandardMaterialValueConverter x) => x.OcclusionMap, "OcclusionMap"); PropertyInfo emissionMapInfo = Strong.PropertyInfo((StandardMaterialValueConverter x) => x.EmissionMap, "EmissionMap"); PropertyInfo emissionColorInfo = Strong.PropertyInfo((StandardMaterialValueConverter x) => x.EmissionColor, "EmissionColor"); PropertyInfo detailMaskInfo = Strong.PropertyInfo((StandardMaterialValueConverter x) => x.DetailMask, "DetailMask"); PropertyInfo detailAlbedoMap = Strong.PropertyInfo((StandardMaterialValueConverter x) => x.DetailAlbedoMap, "DetailAlbedoMap"); PropertyInfo detailNormalMap = Strong.PropertyInfo((StandardMaterialValueConverter x) => x.DetailNormalMap, "DetailNormalMap"); // PropertyInfo uvSecondaryInfo = Strong.PropertyInfo((StandardMaterialValueConverter x) => x.UVSecondary); PropertyInfo texInfo = Strong.PropertyInfo((MaterialPropertyAccessor x) => x.Texture, "Texture"); PropertyInfo colorInfo = Strong.PropertyInfo((MaterialPropertyAccessor x) => x.Color, "Color"); PropertyInfo floatInfo = Strong.PropertyInfo((MaterialPropertyAccessor x) => x.Float, "Float"); BlendMode mode = GetBlendMode(editor.Material); List <MaterialPropertyDescriptor> properties = new List <MaterialPropertyDescriptor>(); properties.Add(new MaterialPropertyDescriptor(editor.Material, converter, "Rendering Mode", RTShaderPropertyType.Float, modeInfo, new RuntimeShaderInfo.RangeLimits(), TextureDimension.None, valueChangedCallback, EraseAccessorTarget)); properties.Add(new MaterialPropertyDescriptor(editor.Material, new MaterialPropertyAccessor(editor.Material, _MainTex), "Albedo", RTShaderPropertyType.TexEnv, texInfo, new RuntimeShaderInfo.RangeLimits(), TextureDimension.Tex2D, null, EraseAccessorTarget)); properties.Add(new MaterialPropertyDescriptor(editor.Material, new MaterialPropertyAccessor(editor.Material, _Color), "Albedo Color", RTShaderPropertyType.Color, colorInfo, new RuntimeShaderInfo.RangeLimits(), TextureDimension.None, null, EraseAccessorTarget)); if (mode == BlendMode.Cutout) { properties.Add(new MaterialPropertyDescriptor(editor.Material, converter, "Alpha Cutoff", RTShaderPropertyType.Range, cutoffInfo, new RuntimeShaderInfo.RangeLimits(0.5f, 0.0f, 1.0f), TextureDimension.None, null, EraseAccessorTarget)); } properties.Add(new MaterialPropertyDescriptor(editor.Material, converter, "Metallic", RTShaderPropertyType.TexEnv, metallicMapInfo, new RuntimeShaderInfo.RangeLimits(0.0f, 0.0f, 0.0f), TextureDimension.Tex2D, valueChangedCallback, EraseAccessorTarget)); bool hasGlossMap = IsMetallicGlossMapSet(editor.Material); if (!hasGlossMap) { properties.Add(new MaterialPropertyDescriptor(editor.Material, new MaterialPropertyAccessor(editor.Material, _Metallic), "Metallic", RTShaderPropertyType.Range, floatInfo, new RuntimeShaderInfo.RangeLimits(0.0f, 0.0f, 1.0f), TextureDimension.None, null, EraseAccessorTarget)); if (StandardMaterialValueConverter.GetSmoothnessMapChannel(editor.Material) == StandardMaterialValueConverter.SmoothnessMapChannel.SpecularMetallicAlpha) { properties.Add(new MaterialPropertyDescriptor(editor.Material, new MaterialPropertyAccessor(editor.Material, _Glossiness), "Smoothness", RTShaderPropertyType.Range, floatInfo, new RuntimeShaderInfo.RangeLimits(0.5f, 0.0f, 1.0f), TextureDimension.None, null, EraseAccessorTarget)); } else { properties.Add(new MaterialPropertyDescriptor(editor.Material, new MaterialPropertyAccessor(editor.Material, _GlossMapScale), "Smoothness", RTShaderPropertyType.Range, floatInfo, new RuntimeShaderInfo.RangeLimits(1.0f, 0.0f, 1.0f), TextureDimension.None, null, EraseAccessorTarget)); } } else { properties.Add(new MaterialPropertyDescriptor(editor.Material, new MaterialPropertyAccessor(editor.Material, _GlossMapScale), "Smoothness", RTShaderPropertyType.Range, floatInfo, new RuntimeShaderInfo.RangeLimits(1.0f, 0.0f, 1.0f), TextureDimension.None, null, EraseAccessorTarget)); } properties.Add(new MaterialPropertyDescriptor(editor.Material, converter, "Normal Map", RTShaderPropertyType.TexEnv, bumpMapInfo, new RuntimeShaderInfo.RangeLimits(0.0f, 0.0f, 0.0f), TextureDimension.Tex2D, valueChangedCallback, EraseAccessorTarget)); if (converter.BumpMap != null) { properties.Add(new MaterialPropertyDescriptor(editor.Material, new MaterialPropertyAccessor(editor.Material, _BumpScale), "Normal Map Scale", RTShaderPropertyType.Float, floatInfo, new RuntimeShaderInfo.RangeLimits(0.0f, 0.0f, 0.0f), TextureDimension.None, null, EraseAccessorTarget)); } properties.Add(new MaterialPropertyDescriptor(editor.Material, converter, "Height Map", RTShaderPropertyType.TexEnv, parallaxMapInfo, new RuntimeShaderInfo.RangeLimits(0.0f, 0.0f, 0.0f), TextureDimension.Tex2D, valueChangedCallback, EraseAccessorTarget)); if (converter.ParallaxMap != null) { properties.Add(new MaterialPropertyDescriptor(editor.Material, new MaterialPropertyAccessor(editor.Material, _Parallax), "Height Map Scale", RTShaderPropertyType.Range, floatInfo, new RuntimeShaderInfo.RangeLimits(0.02f, 0.005f, 0.08f), TextureDimension.None, null, EraseAccessorTarget)); } properties.Add(new MaterialPropertyDescriptor(editor.Material, converter, "Occlusion Map", RTShaderPropertyType.TexEnv, occlusionMapInfo, new RuntimeShaderInfo.RangeLimits(0.0f, 0.0f, 0.0f), TextureDimension.Tex2D, valueChangedCallback, EraseAccessorTarget)); if (converter.OcclusionMap != null) { properties.Add(new MaterialPropertyDescriptor(editor.Material, new MaterialPropertyAccessor(editor.Material, _OcclusionStrength), "Occlusion Strength", RTShaderPropertyType.Range, floatInfo, new RuntimeShaderInfo.RangeLimits(1.0f, 0, 1.0f), TextureDimension.None, null, EraseAccessorTarget)); } properties.Add(new MaterialPropertyDescriptor(editor.Material, converter, "Emission Map", RTShaderPropertyType.TexEnv, emissionMapInfo, new RuntimeShaderInfo.RangeLimits(0.0f, 0.0f, 0.0f), TextureDimension.Tex2D, null, EraseAccessorTarget)); properties.Add(new MaterialPropertyDescriptor(editor.Material, converter, "Emission Color", RTShaderPropertyType.Color, emissionColorInfo, new RuntimeShaderInfo.RangeLimits(0.0f, 0.0f, 0.0f), TextureDimension.None, null, EraseAccessorTarget)); properties.Add(new MaterialPropertyDescriptor(editor.Material, converter, "Detail Mask", RTShaderPropertyType.TexEnv, detailMaskInfo, new RuntimeShaderInfo.RangeLimits(0.0f, 0.0f, 0.0f), TextureDimension.Tex2D, null, EraseAccessorTarget)); properties.Add(new MaterialPropertyDescriptor(editor.Material, converter, "Detail Albedo Map", RTShaderPropertyType.TexEnv, detailAlbedoMap, new RuntimeShaderInfo.RangeLimits(0.0f, 0.0f, 0.0f), TextureDimension.Tex2D, null, EraseAccessorTarget)); properties.Add(new MaterialPropertyDescriptor(editor.Material, converter, "Detail Normal Map", RTShaderPropertyType.TexEnv, detailNormalMap, new RuntimeShaderInfo.RangeLimits(0.0f, 0.0f, 0.0f), TextureDimension.Tex2D, null, EraseAccessorTarget)); properties.Add(new MaterialPropertyDescriptor(editor.Material, new MaterialPropertyAccessor(editor.Material, _DetailNormalMapScale), "Detail Scale", RTShaderPropertyType.Float, floatInfo, new RuntimeShaderInfo.RangeLimits(0, 0, 0), TextureDimension.None, null, EraseAccessorTarget)); return(properties.ToArray()); }