public static void ExtractSpline()
        {
            GameObject   selected = Selection.activeObject as GameObject;
            MeshDeformer deformer = selected.GetComponentInParent <MeshDeformer>();

            GameObject splineObj = new GameObject();

            splineObj.name = "Spline";
            splineObj.transform.position   = deformer.transform.position;
            splineObj.transform.rotation   = deformer.transform.rotation;
            splineObj.transform.localScale = deformer.transform.localScale;
            Spline spline = splineObj.AddComponent <Spline>();

            Undo.RegisterCreatedObjectUndo(spline, "Battlehub.MeshDeformer.Extract Spline");
            spline.Load(deformer.Save());
            EditorUtility.SetDirty(splineObj);
            Selection.activeGameObject = splineObj;
        }