static int set_MoveSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BattleSystem.ObjectModule.UnitBase obj = (BattleSystem.ObjectModule.UnitBase)o; BattleSystem.ObjectModule.Attribute arg0 = (BattleSystem.ObjectModule.Attribute)ToLua.CheckObject <BattleSystem.ObjectModule.Attribute>(L, 2); obj.MoveSpeed = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index MoveSpeed on a nil value")); } }
static int get_MoveSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BattleSystem.ObjectModule.UnitBase obj = (BattleSystem.ObjectModule.UnitBase)o; BattleSystem.ObjectModule.Attribute ret = obj.MoveSpeed; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index MoveSpeed on a nil value")); } }