示例#1
0
        // Checks if the mouse is over one of the buttons in a menu.
        // Parameter: button - The index of the button to check
        // Parameter: level - The level of the menu
        // Parameter: xOffset - The xOffset of the menu
        // Returns: True if the mouse is over the button
        private static bool IsMouseOverMenu(int button, int level, int xOffset)
        {
            int btnTop  = MENU_TOP - (MENU_GAP + BUTTON_HEIGHT) * level;
            int btnLeft = MENU_LEFT + BUTTON_SEP * (button + xOffset);

            return(UtilityFunctions.IsMouseInRectangle(btnLeft, btnTop, BUTTON_WIDTH, BUTTON_HEIGHT));
        }
        /// <summary>
        /// Handles user input for the Deployment phase of the game.
        /// </summary>
        /// <remarks>
        /// Involves selecting the ships, deloying ships, changing the direction
        /// of the ships to add, randomising deployment, end then ending
        /// deployment
        /// </remarks>
        public static void HandleDeploymentInput()
        {
            if (SwinGame.KeyTyped(KeyCode.vk_ESCAPE))
            {
                GameController.AddNewState(GameState.ViewingGameMenu);
            }

            if (SwinGame.KeyTyped(KeyCode.vk_UP) | SwinGame.KeyTyped(KeyCode.vk_DOWN))
            {
                _currentDirection = Direction.UpDown;
            }
            if (SwinGame.KeyTyped(KeyCode.vk_LEFT) | SwinGame.KeyTyped(KeyCode.vk_RIGHT))
            {
                _currentDirection = Direction.LeftRight;
            }

            if (SwinGame.KeyTyped(KeyCode.vk_r))
            {
                GameController.HumanPlayer.RandomizeDeployment();
                GameController.ComputerPlayer.RandomizeDeployment();
            }

            if (SwinGame.MouseClicked(MouseButton.LeftButton))
            {
                ShipName selected = default(ShipName);
                selected = GetShipMouseIsOver();
                if (selected != ShipName.None)
                {
                    _selectedShip = selected;
                }
                else
                {
                    DoDeployClick();
                }

                if (GameController.HumanPlayer.ReadyToDeploy & UtilityFunctions.IsMouseInRectangle(PLAY_BUTTON_LEFT, TOP_BUTTONS_TOP, PLAY_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT))
                {
                    GameController.EndDeployment();
                }
                else if (UtilityFunctions.IsMouseInRectangle(UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP, DIR_BUTTONS_WIDTH, TOP_BUTTONS_HEIGHT))
                {
                    _currentDirection = Direction.LeftRight;
                }
                else if (UtilityFunctions.IsMouseInRectangle(LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP, DIR_BUTTONS_WIDTH, TOP_BUTTONS_HEIGHT))
                {
                    _currentDirection = Direction.LeftRight;
                }
                else if (UtilityFunctions.IsMouseInRectangle(RANDOM_BUTTON_LEFT, TOP_BUTTONS_TOP, RANDOM_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT))
                {
                    GameController.HumanPlayer.RandomizeDeployment();
                    GameController.ComputerPlayer.RandomizeDeployment();
                }
            }
        }
示例#3
0
        // Summary: Gets the ship that the mouse is currently over in the selection panel.
        // Returns: The ship selected or none
        private static ShipName GetShipMouseIsOver()
        {
            foreach (ShipName sn in Enum.GetValues(typeof(ShipName)))
            {
                int i = 0;
                i = ((int)sn) - 1;

                if (UtilityFunctions.IsMouseInRectangle(SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT))
                {
                    return(sn);
                }
            }
            return(ShipName.None);
        }
示例#4
0
		/// <summary>
		/// Handles input during the discovery phase of the game.
		/// </summary>
		/// <remarks>
		/// Escape opens the game menu. Clicking the mouse will
		/// attack a location.
		/// </remarks>
		public static void HandleDiscoveryInput()
		{
			if (SwinGame.KeyTyped(KeyCode.vk_ESCAPE))
			{
				GameController.AddNewState(GameState.ViewingGameMenu);
			}

			if (SwinGame.MouseClicked(MouseButton.LeftButton))
			{
				if (UtilityFunctions.IsMouseInRectangle (EXIT_BUTTON_LEFT, TOP_BUTTONS_TOP, PLAY_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT)) {
					GameController.AddNewState (GameState.ViewingGameMenu);
				}

				DoAttack();
			}
		}
示例#5
0
        // Summary: Draws the game during the attack phase.
        // Remarks: Isuru -  Updated keycodes
        public static void DrawDiscovery()
        {
            const int SCORES_LEFT = 172;
            const int SHOTS_TOP   = 157;
            const int HITS_TOP    = 206;
            const int SPLASH_TOP  = 256;

            const int BACK_BUTTON_LEFT   = 710;
            const int BACK_BUTTON_TOP    = 5;
            const int BACK_BUTTON_WIDTH  = 60;
            const int TOP_BUTTONS_HEIGHT = 46;



            //sets parameter to true if the player presses key combination of Shift + C
            if ((SwinGame.KeyDown(KeyCode.vk_RSHIFT) | SwinGame.KeyDown(KeyCode.vk_LSHIFT)) & SwinGame.KeyDown(KeyCode.vk_c))
            {
                UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, true, false);
            }
            else
            {
                UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, true, true);
            }

            if (UtilityFunctions.IsMouseInRectangle(BACK_BUTTON_LEFT, BACK_BUTTON_TOP, BACK_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT) && SwinGame.MouseClicked(MouseButton.LeftButton))
            {
                GameController.AddNewState(GameState.ViewingGameMenu);
            }

            UtilityFunctions.DrawSmallField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer);
            UtilityFunctions.DrawMessage();

            SwinGame.DrawBitmap(GameResources.GameImage("Back"), BACK_BUTTON_LEFT, BACK_BUTTON_TOP);

            SwinGame.DrawText(GameController.HumanPlayer.Shots.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SHOTS_TOP);
            SwinGame.DrawText(GameController.HumanPlayer.Hits.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, HITS_TOP);
            SwinGame.DrawText(GameController.HumanPlayer.Missed.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SPLASH_TOP);
        }
示例#6
0
        // Summary: Handles user input for the Deployment phase of the game.

        /*
         * Remarks: Involves selecting the ships, deloying ships, changing the direction
         * of the ships to add, randomising deployment, and then ending deployment
         * Isuru: Updated Keycodes
         */
        public static void HandleDeploymentInput()
        {
            //Shows menu when esc key pressed
            if (SwinGame.KeyTyped(KeyCode.vk_ESCAPE))
            {
                GameController.AddNewState(GameState.ViewingGameMenu);
            }

            //Moves ships direction to vertical when down or up key pressed

            if (SwinGame.KeyTyped(KeyCode.vk_UP) || SwinGame.KeyTyped(KeyCode.vk_DOWN))
            {
                _currentDirection = Direction.UpDown;
            }

            //Moves ships direction to horizontal when left or right key pressed

            if (SwinGame.KeyTyped(KeyCode.vk_LEFT) || SwinGame.KeyTyped(KeyCode.vk_RIGHT))
            {
                _currentDirection = Direction.LeftRight;
            }

            //Randomises ship deploymeny when R key pressed
            if (SwinGame.KeyTyped(KeyCode.vk_r))
            {
                GameController.HumanPlayer.RandomizeDeployment();
            }

            //Selects ship if ship placed at cursor location, deploys ship otherwise.
            //Also checks for button presses onscreen.
            if (SwinGame.MouseClicked(MouseButton.LeftButton))
            {
                ShipName selected = default(ShipName);
                selected = GetShipMouseIsOver();
                if (selected != ShipName.None)
                {
                    _selectedShip = selected;
                }
                else
                {
                    DoDeployClick();
                }

                if (help_screen == false)
                {
                    if (GameController.HumanPlayer.ReadyToDeploy & UtilityFunctions.IsMouseInRectangle(PLAY_BUTTON_LEFT, TOP_BUTTONS_TOP, PLAY_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT))
                    {
                        GameController.EndDeployment();
                    }
                    else if (UtilityFunctions.IsMouseInRectangle(UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP, DIR_BUTTONS_WIDTH, TOP_BUTTONS_HEIGHT))
                    {
                        _currentDirection = Direction.UpDown;
                    }
                    else if (UtilityFunctions.IsMouseInRectangle(LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP, DIR_BUTTONS_WIDTH, TOP_BUTTONS_HEIGHT))
                    {
                        _currentDirection = Direction.LeftRight;
                    }
                    else if (UtilityFunctions.IsMouseInRectangle(RANDOM_BUTTON_LEFT, TOP_BUTTONS_TOP, RANDOM_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT))
                    {
                        GameController.HumanPlayer.RandomizeDeployment();
                    }
                    else if (UtilityFunctions.IsMouseInRectangle(CLEAR_BUTTON_LEFT, TOP_BUTTONS_TOP, CLEAR_BUTTON_WIDTH, CLEAR_BUTTON_HEIGHT))
                    {
                        //clears board
                        GameController.HumanPlayer.PlayerGrid.ClearBoard();
                    }
                    else if (UtilityFunctions.IsMouseInRectangle(BACK_BUTTON_LEFT, BACK_BUTTON_TOP, BACK_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT))
                    {
                        //Goes back to main menu
                        GameController.AddNewState(GameState.ViewingMainMenu);
                    }
                    else if (UtilityFunctions.IsMouseInRectangle(HELP_BUTTON_LEFT, TOP_BUTTONS_TOP, CLEAR_BUTTON_WIDTH, CLEAR_BUTTON_HEIGHT))
                    {
                        if (help_screen)
                        {
                            help_screen = false;
                        }
                        else
                        {
                            help_screen = true;
                        }
                    }
                }
                else
                {
                    help_screen = false;
                }
            }
        }