示例#1
0
 private void Handle()
 {
     if (result[1].GetType() == typeof(ServerToClient))
     {
         ServerToClient command = (ServerToClient)result[1];
         if (command == ServerToClient.Hit)
         {
             attackBoard.UpdateBoard((Vector2i)result[2], true);
             attackCanvas.InvalidateVisual();
         }
         else if (command == ServerToClient.Miss)
         {
             attackBoard.UpdateBoard((Vector2i)result[2], false);
             attackCanvas.InvalidateVisual();
         }
         else if (command == ServerToClient.Win)
         {
             player.AddWin();
             player.AddHits(attackBoard.hits);
             player.AddMiss(attackBoard.misses);
             mainWindow.UpdateStats();
             mainWindow.Activate();
             mainWindow.IsEnabled = true;
             gameOver             = true;
         }
         else if (command == ServerToClient.Loss)
         {
             player.AddLoss();
             player.AddHits(attackBoard.hits);
             player.AddMiss(attackBoard.misses);
             mainWindow.UpdateStats();
             mainWindow.Activate();
             mainWindow.IsEnabled = true;
             gameOver             = true;
         }
         else if (command == ServerToClient.BattleReady)
         {
             this.Show();
         }
         else if (command == ServerToClient.YourTurn)
         {
             //Added if something special should happen
         }
         else if (command == ServerToClient.EnemyAttack)
         {
             enemyAttacks.UpdateBoard((Vector2i)result[2], (bool)result[3]);
             shipCanvas.InvalidateVisual();
         }
         else if (command == ServerToClient.EnemyUsername)
         {
             Title = string.Format("Enemy: {0}", (string)result[2]);
         }
         else if (command == ServerToClient.EnemyShips)
         {
             attackCanvas.SetShipBoard((ShipBoard)result[2]);
             attackCanvas.drawBlanks = false;
             attackCanvas.drawShips  = true;
             attackCanvas.InvalidateVisual();
         }
     }
 }