public static int Main() { //Opens a new Graphics Window SwinGame.OpenGraphicsWindow("Battle Ships", 800, 600); //Load Resources GameResources.LoadResources(); //Removed as was making play music method in utility functions obselete //SwinGame.PlayMusic(GameResources.GameMusic("Background")); //Game Loop - added Play music to loop through different tracks do { GameController.HandleUserInput(); GameController.DrawScreen(); UtilityFunctions.PlayMusic(); } while (!(SwinGame.WindowCloseRequested() == true | GameController.CurrentState == GameState.Quitting)); UtilityFunctions.StopMusic(); //Free Resources and Close Audio, to end the program. try { GameResources.FreeResources(); } catch (Exception e) { System.Console.WriteLine("The following exception is due to .NET 4+"); System.Console.WriteLine(e.Message); return(1); } return(0); }
public static void Main() { //Opens a new Graphics Window SwinGame.OpenGraphicsWindow("Battle Ships", 800, 600); //Load Resources GameResources.LoadResources(); SwinGame.PlayMusic(GameResources.GameMusic("Background")); //Game Loop do { GameController.HandleUserInput(); GameController.DrawScreen(); } while (!(SwinGame.WindowCloseRequested() == true | GameController.CurrentState == GameState.Quitting)); SwinGame.StopMusic(); //Free Resources and Close Audio, to end the program. GameResources.FreeResources(); }