private void startPregamePhase(pregamePhaseState obj) { //close Connection m_clientSocket.Close(); m_clientSocket = null; pregamePhase pregamePhaseWindow = new pregamePhase(obj.ip, obj.port); pregamePhaseWindow.Show(); this.Close(); }
private bool parse(string szData) { Console.WriteLine(szData); string[] stringSeparators = new string[] { DELIMITER }; String[] commands = szData.Split(stringSeparators, StringSplitOptions.RemoveEmptyEntries); foreach (String command in commands) { String[] args = command.Split(' '); switch (args[0]) { case "CONFIRM": switch(waitForCommit) { case "": Console.WriteLine("Unexpected COMMIT"); break; case "JOIN": Console.WriteLine("Waiting for other Player"); Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal, new Action<string>(SetStatus), "Waiting for other Player"); break; } waitForCommit = ""; break; case "EXIT_GAME": MessageBox.Show("Server ended the game","ERROR"); this.Close(); break; case "STARTGAME": //Start PregamePhase int newport = Convert.ToInt32(args[1]); pregamePhaseState phs = new pregamePhaseState(ipAddress, newport); Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal, new Action<pregamePhaseState>(startPregamePhase), phs); return false; break; default: Console.WriteLine("Unknow command received: " + args[0]); break; } } return true; }