public void Initialize() { list = new List <GameObject>(); airc = new Aircraft(10); dest = Destroyer.GetInstance(2, 2); dest.name = "This is a instance of Aircraft Unit Test"; }
public void Initialize() { list = new List <GameObject>(); subm = new Submarine(10); dest = Destroyer.GetInstance(10, 10); dept = new DepthCharge(dest); }
public void Initialize() { dest = Destroyer.GetInstance(2, 2); supply = new Supply(103, 60); list = new List <GameObject>(); list.Add(supply); list.Add(dest); }
public void CheckSingleton() { des.Hp = 10; Destroyer des2 = Destroyer.GetInstance(2, 2); des2.Hp = 20; Assert.True(des.Hp == des2.Hp); }
public void Initialize() { torp = new Torpedo(10, 10); list = new List <GameObject>(); dest = Destroyer.GetInstance(2, 2); subm = new Submarine(5); list.Add(dest); list.Add(subm); }
public void Initialize() { dest = Destroyer.GetInstance(5, 5); sub = new Submarine(10);//Initital Position X=20,Y=200~570 list = new List <GameObject>(); dept = new DepthCharge(dest); sub.PositionY = 170; list.Add(sub); }
private GameControll() { GameObjects = new List <GameObject>(); myShip = Destroyer.GetInstance(5, 5); Submarine firstSub = new Submarine(3); GameObjects.Add(myShip); GameObjects.Add(firstSub); _gameOver = SwinGame.LoadBitmap(Directory.GetCurrentDirectory() + @"\Resources\images\GameOver.png"); }
public void Initialize() { des = Destroyer.GetInstance(2, 2); list = new List <GameObject>(); sub = new Submarine(2); }