void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
     switch (connectionId)
     {
     case 1:
     this.Page = ((BattleShip.GameWindowPage)(target));
     
     #line 9 "..\..\GameWindowPage.xaml"
     this.Page.Initialized += new System.EventHandler(this.Page_Initialized);
     
     #line default
     #line hidden
     return;
     case 2:
     this.LayoutRoot = ((System.Windows.Controls.Grid)(target));
     return;
     case 3:
     this.myGamePanel = ((BattleShip.GamePanel)(target));
     return;
     case 4:
     this.enemyPanel = ((BattleShip.GamePanel)(target));
     return;
     case 5:
     this.Log = ((System.Windows.Controls.TextBlock)(target));
     return;
     case 6:
     this.Chat = ((BattleShip.Chat)(target));
     return;
     }
     this._contentLoaded = true;
 }
示例#2
0
 void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
     switch (connectionId)
     {
     case 1:
     this.UserControl = ((BattleShip.GamePanel)(target));
     return;
     case 2:
     this.LayoutRoot = ((System.Windows.Controls.Grid)(target));
     return;
     case 3:
     this.content = ((System.Windows.Controls.Grid)(target));
     return;
     case 4:
     this.healthbar = ((BattleShip.HealthBar)(target));
     return;
     case 5:
     this.playfield = ((BattleShip.Playfield)(target));
     return;
     case 6:
     this.playerName = ((System.Windows.Controls.TextBlock)(target));
     return;
     }
     this._contentLoaded = true;
 }